I really like what this game is trying to do. You are dropped into a spy thriller and must choose from a list of actions when presented with a series of tense situations. The way the story is framed and the meaningful effects of your actions provide a good sense of freedom.
Feedback for author:
I'm not sure I liked the labeling of the choices as clever/bold/open. Sometimes it didn't feel that the choice fit the label, and I'm not sure if the labels/tone were really necessary. Another criticism is that the events that result from your choices did not always seem obvious to me. When I encountered police in chapter 2 it wasn't clear that this was because of something I did earlier. I think making cause and effect obvious is good in games, even if it isn't always realistic.