Ratings and Reviews by Heli N.

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AI Dungeon, by Nick Walton
Heli N.'s Rating:

Relics 3:Ashes for Gold, by James Shaw
Heli N.'s Rating:

(12:35), by I'm L

4 of 4 people found the following review helpful:
Poor Solar Panel , August 3, 2023
by Heli N.
Related reviews: Twine

1.Concept (9/10)

It’s a late-night, modern-time story in chat-format between the protagonist and another character about a screwed up solar panel and a non-kept promise. You can feel the righteous fury of Earwyn through the game.

2.Structure (10/10)

You can follow the story by clicking on the choice-like links. Daeyang, the spectator of gladiator games, being you, the actual protagonist, has two choice to make between the options presented. Either add fuel to the fire for your amusement or stay indifferent to the whole situation. Take your pick.

The pacing is great and there are no grammar errors as far as I read.

3.Characters (10/10):

A great job was done in conveying the characters’ emotions and personalities, and I’m not speaking of the dialogue lines only. Searching the meanings of the characters’ showed some interesting results, one of them being their relation to water. Earwyn’s name means “friend of the sea” which explains the lighthouse mentioned while Daeyang means “deep ocean” which is fitting considering how his personality can kind of be defined by the choices the player makes.

Conclusion

The chat was provided a fun gameplay experience. Definitely recommended for people who like short and fun stories.

Overall rating: 9.66 (5/5 in IFDB rating scale)

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The Thick Table Tavern, by manonamora

3 of 3 people found the following review helpful:
The Thickheads Table Tavern, August 3, 2023
by Heli N.
Related reviews: IF Comp 2022, Twine

Introduction:

The Thick Table Tavern (TTTT) is a text-based interactive fiction game that immerses players into a rich fantasy world of strange and eccentric characters. As a fan of interactive storytelling, I was eager to delve into this game and discover its unique narrative and gameplay mechanics, as an entry to the IFComp 2022. In this review, I will expand upon the various aspects of the game, from the writing quality to the gameplay mechanics, to provide an overview of the overall gaming experience.

1. Storyline and Writing (7/10):

The heart of any interactive fiction game lies in its storytelling and TTTT does not disappoint. The writing is engaging, descriptive, and often enthralling, drawing the players into the world and allowing them to connect emotionally with the events and characters.

Starting strong with a prologue designed to pull the player in, it continues by following the days of an overworked bartender in a small-town tavern, serving whimsical and abnormal costumers appearing in random order, surrounded by funny yet annoying colleagues. Even so, the interactions between the bartender and the costumers felt more like a one-sided storytelling (aside from some of them) rather than a dialogue. A different thing could be said about the bantering between them and their colleagues which showed why it is one of the author’s strong points.

However, in some instances, the pacing could have been improved to prevent lulls in the storyline. After a few days, it feels as if the story is dragging needlessly long. There is also the problem, as pointed out on other reviews, of grammar errors present in the story.

I am kind of disappointed on the missed opportunity with the character appearing on the prologue and one of the days in the story. It gives the impression of something fishy happening behind the scenes, yet the small plot goes nowhere. Why does the bartender end up on that condition when meeting them for the second time? What do they need from them? Are they their guardian or enemy? Why the bartender? These and more questions were left unanswered for me.

2. Gameplay and Choice (8/10):

TTTT offers unique gameplay mechanics, standing out among other entries in the IFComp 2022. There are two modes and a simple currency system directly linked with the story’s outcome.

a)Story Mode is the mode the player has to choose if they want to proceed with the story. Each day, the player has to choose whether they go against the bosses wishes. If they feel testing their luck over and over again, the outcome will be the same: Your pay is gonna be reduced. The most fitting quote for them: “Insanity is doing the same thing over and over again and expecting different results.” Oh, and the player can test their bartending skills through the rush hours, following the recipes provided. Based on how good they do, they get a certain amount of tips to help with their end goal. The customers appear in random order thanks to the random function implemented on the game.
b)Arcade Mode is the mode the player has to choose if they don’t want to bother reading the story, being (lazy) only interested on trying out the bartender life while practicing their drink-making skills. To get the hang of things, the player can try the tutorial (leading to “there is still a bug” page after finishing with it). If they want to test out their skills and be punished at their first mistake, they can choose perfection mode, but if they desire to be punished for not finishing their work on time, they can choose the timed mode. For those players who aren’t gluttons for punishment, they can choose the endless mode.

Regarding choices, I should make one thing clear. The only choices which matter in Story Mode will be the goal you have and how well the bartender can do in saving enough money to reach that goal. All the other choices only affect the flavor text the player gets to read.

3. User Interface and Accessibility (10/10):

The user interface is clean and intuitive, allowing players to focus on the story without unnecessary distractions, though the player should expect a cup of beer and a tavern sign welcoming them in the tavern. The accessibility features are all there for the player to choose, along with the difficulty adjustment for bartending skills test. The aesthetic choices made by the author and game designer are impeccable as usual.

4. Replay Value (8/10):

TTTT boasts commendable replayability, thanks to the multiple branching paths, outcomes and the random function implemented on the game. You never know when or if a character is going to appear. Each playthrough offers a fresh experience and encourages players to explore different decisions to uncover new aspects of the story. However, additional content or achievements could have added more incentive for repeated playthroughs.

Conclusion

TTTT, in spite of its flaws, has provided me with an enjoyable gameplay experience though it needs improvements to be made to it. I would recommend giving it a try, in spite of my review for you to make your own judgement on it.

Overall rating: 8.25 (4/5 in IFDB rating scale)

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Accelerate, by The TAV Institute
Heli N.'s Rating:

The Fernweh Saga: Book One, by Aelsa Trevelyan
Heli N.'s Rating:

Price of Freedom: Innocence Lost (expanded 2019 version), by Briar Rose
Heli N.'s Rating:

The Rye in the Dark City, by manonamora

3 of 3 people found the following review helpful:
Something smells fishy or rather cakey in Dark City, May 19, 2023
by Heli N.
Related reviews: SeedComp 2022

The Rye in the Dark City is a game entry for the Seedcomp that was organized this year. It's yet to be finished as of the time of this review.

Story Summary

You are the protagonist of this story, Detective Rye, a private investigator people go to when the police are too incompetent to do their job. After a while of not having a single case to work on, your savior appears on your doorstep with a mysterious case. "Miscommunication and  Misunderstandings" are what lead to the accursed (very cunning) plot twist.

Playthrough impressions

1. Just like any other game I've played from the creator, the UI never disappoints. The vintage movie-like style creates the proper atmosphere for a detective story. 
2. While I'm not really a fan of first-person narration in general, reading their POV helped in understanding Rye as a character.
3. Characters
a) Detective Rye: It was nice to have the choices to shape some aspects of their personality (professional vs unprofessional; rude vs polite; lazy vs hardworking) which in turn shaped the endings. Rye is the only person in town with some common sense and higher than average level of IQ, considering the whole messy situation. They are the detective every fictional police station needs but never has (the professional, polite and hardworking Rye of course).
b) Miss Sage Boulanger: "A mesmerizing woman", "Rye's crush-at-first-sight" etc. The player's choices pretty much decide the length of Rye's time with her. If Rye decides to be a troll/lazy, than he never even gets to have his "love? crush-at-first-sight" moment, but he doesn't do so, they'll be stunned by the lady's beauty. I like the contrast between my impressions of her at the start and the ones at the ending. She gave off at first the "a person with a good head on their shoulders" and "supernatural" vibes (Spoiler - click to show)(the latter because of: "There was a mysterious fog shrouding this woman, as if she was hiding something... or someone? but towards the end of my first playthrough she almost became my number one enemy ⸨◺_◿⸩. *Deep breathing exercise* XD ... After calming down, I can say that she seems as a serious and oblivious person. I liked her commitment to her dream and friends and also the (comedic) moment where she properly rejects Rye's creepy advances (in one of the routes) instead of responding to them with a flirtatious remark just for the sake of creating a pointlessly "romantic" moment when she was clearly distressed over the whole situation she was in.
4. The lack of a stats page was what made the playing more immersive. But I would have liked some sort of journal like in TATTEH to keep track of the (Spoiler - click to show)bogus clues of the investigation if possible.
5. The comedy in the story lies in the "Miscommunication and Misunderstandings" trope, usually found on movies and comic books/mangas/manhwas, but with one crucial difference: The reader is aware of it happening, yet here, you are FOOLED along with the Detective ⸨◺_◿⸩. Yet you can choose if you are still willing to help the Miss Boulanger after learning the hard cold truth ╥﹏╥

The game has potential for greatness if the same level of quality writing is maintained. I'd love to read more about Detective Rye's adventures in the Dark City (at this point the police station should just extend a job offering to them).

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A Game of Life and Death, by Kiel Farren
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Blood Moon, by Barbara Truelove
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