Introduction:
The Thick Table Tavern (TTTT) is a text-based interactive fiction game that immerses players into a rich fantasy world of strange and eccentric characters. As a fan of interactive storytelling, I was eager to delve into this game and discover its unique narrative and gameplay mechanics, as an entry to the IFComp 2022. In this review, I will expand upon the various aspects of the game, from the writing quality to the gameplay mechanics, to provide an overview of the overall gaming experience.
1. Storyline and Writing (7/10):
The heart of any interactive fiction game lies in its storytelling and TTTT does not disappoint. The writing is engaging, descriptive, and often enthralling, drawing the players into the world and allowing them to connect emotionally with the events and characters.
Starting strong with a prologue designed to pull the player in, it continues by following the days of an overworked bartender in a small-town tavern, serving whimsical and abnormal costumers appearing in random order, surrounded by funny yet annoying colleagues. Even so, the interactions between the bartender and the costumers felt more like a one-sided storytelling (aside from some of them) rather than a dialogue. A different thing could be said about the bantering between them and their colleagues which showed why it is one of the author’s strong points.
However, in some instances, the pacing could have been improved to prevent lulls in the storyline. After a few days, it feels as if the story is dragging needlessly long. There is also the problem, as pointed out on other reviews, of grammar errors present in the story.
I am kind of disappointed on the missed opportunity with the character appearing on the prologue and one of the days in the story. It gives the impression of something fishy happening behind the scenes, yet the small plot goes nowhere. Why does the bartender end up on that condition when meeting them for the second time? What do they need from them? Are they their guardian or enemy? Why the bartender? These and more questions were left unanswered for me.
2. Gameplay and Choice (8/10):
TTTT offers unique gameplay mechanics, standing out among other entries in the IFComp 2022. There are two modes and a simple currency system directly linked with the story’s outcome.
a)Story Mode is the mode the player has to choose if they want to proceed with the story. Each day, the player has to choose whether they go against the bosses wishes. If they feel testing their luck over and over again, the outcome will be the same: Your pay is gonna be reduced. The most fitting quote for them: “Insanity is doing the same thing over and over again and expecting different results.” Oh, and the player can test their bartending skills through the rush hours, following the recipes provided. Based on how good they do, they get a certain amount of tips to help with their end goal. The customers appear in random order thanks to the random function implemented on the game.
b)Arcade Mode is the mode the player has to choose if they don’t want to bother reading the story, being (lazy) only interested on trying out the bartender life while practicing their drink-making skills. To get the hang of things, the player can try the tutorial (leading to “there is still a bug” page after finishing with it). If they want to test out their skills and be punished at their first mistake, they can choose perfection mode, but if they desire to be punished for not finishing their work on time, they can choose the timed mode. For those players who aren’t gluttons for punishment, they can choose the endless mode.
Regarding choices, I should make one thing clear. The only choices which matter in Story Mode will be the goal you have and how well the bartender can do in saving enough money to reach that goal. All the other choices only affect the flavor text the player gets to read.
3. User Interface and Accessibility (10/10):
The user interface is clean and intuitive, allowing players to focus on the story without unnecessary distractions, though the player should expect a cup of beer and a tavern sign welcoming them in the tavern. The accessibility features are all there for the player to choose, along with the difficulty adjustment for bartending skills test. The aesthetic choices made by the author and game designer are impeccable as usual.
4. Replay Value (8/10):
TTTT boasts commendable replayability, thanks to the multiple branching paths, outcomes and the random function implemented on the game. You never know when or if a character is going to appear. Each playthrough offers a fresh experience and encourages players to explore different decisions to uncover new aspects of the story. However, additional content or achievements could have added more incentive for repeated playthroughs.
Conclusion
TTTT, in spite of its flaws, has provided me with an enjoyable gameplay experience though it needs improvements to be made to it. I would recommend giving it a try, in spite of my review for you to make your own judgement on it.
Overall rating: 8.25 (4/5 in IFDB rating scale)