Ratings and Reviews by Passerine

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The Little Match Girl 3: The Escalus Manifold, by Ryan Veeder
8 of 8 people found the following review helpful:
A retro JRPG but it’s a text adventure, March 7, 2023

I was a playtester for this game.

All of the Little Match Girl games follow the titular little girl on a delightful quest through time and space, and I look forward to them every year because they’re so adventurous and funny and surprising. But this one takes the series in a completely unexpected direction by adding a full-blown turn-based combat system, with party members and equippable items and everything. Usually I’m not playing IF (or any games) for the battles, but this game brought back the exact feeling of sitting in front of my little TV in 199X playing SNES with my brother, and it’s honestly amazing that a text adventure can do that.

The combat system is so robust it has its own instruction manual, but the gameplay is pretty straightforward even if you don’t read it (though it definitely helps, and there are some useful options you can toggle). It’s not really violent—this is a good-hearted story with the little match girl as its reluctant hero, after all. And anyway, there’s a lot more to this game than just fighting battles: the story is weighty and wide-ranging, there are strange items from various worlds that you can find and experiment with, and you get to team up with (Spoiler - click to show)a cool-ass mermaid for goodness’ sake. It's clear a lot of care went into every detail, right down to the pitch-perfect barks.

There’s so much going on in this game that it doesn’t feel like it could possibly work, but somehow it does, while carrying on the charming tradition of the first two LMG games—which, if you haven’t played those, I recommend starting there and then reserving a couple hours on a cold winter’s night for this one.

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SPY INTRIGUE, by furkle
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One Final Pitbull Song (at the End of the World), by Paige Morgan
10 of 11 people found the following review helpful:
A grotesque, disorienting, engrossing story about basically everything, January 9, 2023

This game is not like anything I’ve encountered before. I haven’t stopped thinking about it since I finished the final branch weeks ago, in a good way—and yet it’s easy to see why it’s so polarizing. The story is shocking, at times downright repulsive, in ways that I usually would not appreciate. The humor made me laugh, but it also made me wince. The writing is self-aware and full of asides (which I enjoyed, but not everyone does). It’s long, like novel-length long, and there are only a few choice points. Sometimes it almost felt like the game was challenging me to stop playing it so I wouldn’t get far enough to see the vulnerable parts below the surface. But I wanted to know where the heck this story was going. And then right around the time I got to that one scene deep into the first story branch—a horrifying moment that I never would have imagined in a lifetime of ideating—something shifted and I was along for the ride.

It felt like art.

Challenging parts aside, I really enjoyed the story and the way it was constructed. The premise—that the world had ended and a new humanity was born in the distant future, with a reverence for the ancient rapper Pitbull—doesn’t sound very serious, but it’s mined for both comedy and drama (and horror, romance, etc.). Underneath all the blood and guts, this game has heart, and plenty of important things to say. Even without many choices to make, I felt like an active participant, because the static parts periodically check in with the reader and leave room for reflection. Choice and self-determination seems like a major theme, and the fact that the story branches hinge on (Spoiler - click to show)relatively trivial decisions like what side dish you choose struck me as both funny and effective. The structure and ideas reminded me of other stories I’ve loved despite their roughness, like the Zero Escape series, House of Leaves, the work of Vonnegut or Saramago.

So, I’m in awe. I could never have written this game. I think the experience of playing it will make me a better, more vulnerable writer. For me, the difficult parts were rewarding in the end. And the end was really beautiful.

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Even Some More Tales from Castle Balderstone, by Ryan Veeder
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Escape from Hell, by Nils Fagerburg
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Coloratura, by Lynnea Glasser
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Starbreakers, by Emery Joyce and N. Cormier
3 of 3 people found the following review helpful:
A series of puzzles packaged in Twine, October 16, 2021

At its core, Starbreakers is a series of puzzles, but the puzzles are complemented by a slowly unfolding story which wrapped up the game nicely. It's mostly standard math/logic/word puzzles, but a few stood out as particularly creative, and together they formed a fun and satisfying path to the conclusion. Increasingly detailed hints are available in the sidebar, and I appreciated the wink to seasoned puzzlers somewhere in the middle (thank you for not making me do that thing I thought I was going to have to do). Worth an hour or so of your time if you like puzzles but not majorly challenging ones.

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And Then You Come to a House Not Unlike the Previous One, by B.J. Best
8 of 8 people found the following review helpful:
Nostalgic, surprising, multilayered, October 11, 2021

I really appreciated this game as a straightforward narrative, as a reflection on IF nostalgia, and as a multilayered mystery to unravel. The story is beautifully recursive, and the way the gameplay ties itself in knots is just fun. The descriptions and parser responses were entertaining and full of detail. Certain events felt slightly uncomfortable, but resolved in ways that made the conclusion even more satisfying—at least it felt like a conclusion, though it seems very possible I still have more to discover.

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Off-Season at the Dream Factory, by B.J. Best (writing as “Carroll Lewis")
4 of 4 people found the following review helpful:
A well-written, skillfully implemented parser-based adventure, October 3, 2021

A nostalgic yet fresh adventure game set in an unusual world with unfamiliar problems that nonetheless felt very real. Light on puzzles, heavy on character. The story was both fun and emotionally resonant, and I appreciated the feeling of being able to choose how things turned out. Even the title is just really good. I enjoyed this game a lot, and I feel like I understand orcs better after playing it.

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Antique Panzitoum, by Caleb Wilson (as Abandoned Pools)
5 of 5 people found the following review helpful:
Hauntingly beautiful source code, December 23, 2020*

There's a beautiful simplicity to Inform code, and Antique Panzitoum uses both the phrasing and the features of the code to evoke a sense of place and inspire the imagination even though interactivity can only be imagined. The repetitive nature of the code makes the world seem even more epic, and I just thought it was really cool.

I also enjoyed playing the game itself before knowing what the code said, because the helplessness of not knowing was beautiful in its own way.

* This review was last edited on September 4, 2023
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