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Warp

by Rob Lucke and Bill Frolik

About the Story

An extremely large HP3000 mainframe adventure, written in Pascal on an HP3000 circa 1979. It can be run on an HP3000 emulator.

The game is set in the sprawling town (and islands off the coast) of Warp and requires you to find 49 treasures with a maximum of 1216 points and deposit them in a case hidden somewhere in the game.

The game is unusual for its time in being set within the environs of a twentieth century coastal town, although it does have some fantasy elements.

The parser was very advanced for its time and allows for macros to be created, understands full lines of command and uses the "backtrack X" command to allow you to retreat multiple moves.

A mordant humour pervades the whole thing, from a Koala Bear who wanders around muttering "I hate Quantas" to a mad doctor who removes your appendix without anaesthetic.

Sudden deaths abound � la Phoenix games, but they are done with such humour you can forgive them. Save often as it is easy to make the game unwinnable; a common trait in games of this age, as is the annoying inventory limit.

There is also a 100 point endgame if you get that far.

This is well worth a look.

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