External Links


Story file (release 30 = version 2)
from the author's website
Requires a Z-Code interpreter. Visit IFWiki for download links.
SpeedIF​_PTAP.zip *
Contains squeaky.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn
Inform 6 source code
for version 2, from the author's website
Esperanto story file and libraries *
Contains fajfeta.z5
Esperanta traduko 'Fajfeta sur la luno'.
Requires a Z-Code interpreter. Visit IFWiki for download links.
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Squeaky on the Moon

by David Welbourn profile

Satire
2001

Web Site

(based on 4 ratings)
1 review

About the Story

A silly entry in the Pi-Theta-Alpha-Parallax Speed-IF. As Alvin the Chipmunk, rescue your landlady’s cat. Very short; four and a half rooms.


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7 of 7 people found the following review helpful:
En la foresto de bonaj esperantaj ludoj..., December 5, 2011
by Joey Jones (UK)
Related reviews: esperanto

This is a terrible game qua game. That's okay, because it was just a two hour competition game with mandatory competition elements shoehorned in. It's incredibly easy though I did have trouble with a 'guess the lack of a noun' problem with the last command (Spoiler - click to show)I tried all combinations of 'enter panel', 'crawl into computer', go in computer' etc. when 'enter' was all that was required.

However, if you're learning Esperanto you could do worse than give the translation a play. I played both version simultaneously, and with the simple repetitive language, my vocabulary definitely improved. Fajfeta literally means 'whistle-little-ish', which is a charming way of phrasing 'squeaky'.

Bizarrely enough, in the esperanto version, the last command was well clued and what I tried worked first time. Sadly, there's is no response for:
"Teodor, Saluton!"

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Squeaky on the Moon on IFDB

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Games for language learners by Emily Boegheim
What are some good games for people trying to learn another language? I imagine that short games with relatively simple prose and not too many non-standard commands (if they're parser games) would work best, but feel free to suggest...




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