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About the Story
Join a dying Sherlock Holmes in a journey through his memories.
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Number of Reviews: 1
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In this game, the author introduced some very specific commands that allows the player to enter the mind of Sherlock Holmes. This, I thought, was rather brilliant, such as combining thoughts to create conjectures, or looking up information in Sherlock's vast attic of factual memories.
Where the game falls short is as a puzzle. The player is always told how to proceed, and there were no proper challenges. Ultimately, the player ends up hitching a ride with Sherlock, rather than playing him.
I'd really love to see the same game mechanism used for further Sherlock games, offering a significantly higher difficulty.
The Awakening, by Dennis Matheson
Average member rating: (28 ratings)
"You remember darkness. And the cold. Cold and darkness. And silence. Those memories are all that you have. That, and a feeling that something you never knew you possessed has been lost. Suddenly, oblivion is split by a blinding light...
|Barry Basic and the Quick Escape, by Dee Cooke|
Average member rating: (6 ratings)
Somewhere near a quiet English village in 1969, a forbidding-looking computer factory looms over the woods. Most of the local kids prefer to avoid the place, but computer-obsessed Barry Basic has decided to go nosing around the building....
|Worldsmith, by Ade McT|
Average member rating: (29 ratings)
The Septem Tower has held steady in the Manifold, the space between time and the Real, for billenia. Populating the Tower are the Anemoi, a race of beings so far advanced that they hold the power of life and death over all Lifeforms in...
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