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4 of 4 people found the following review helpful:
Perfectly straightforward, April 3, 2019
Related reviews: Spring Thing 2018

In this game, the author introduced some very specific commands that allows the player to enter the mind of Sherlock Holmes. This, I thought, was rather brilliant, such as combining thoughts to create conjectures, or looking up information in Sherlock's vast attic of factual memories.

Where the game falls short is as a puzzle. The player is always told how to proceed, and there were no proper challenges. Ultimately, the player ends up hitching a ride with Sherlock, rather than playing him.

I'd really love to see the same game mechanism used for further Sherlock games, offering a significantly higher difficulty.

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MathBrush, April 3, 2019 - Reply
I'm the author, and I completely agree with you!

You may prefer a different story I made with the same mechanics, Color the Truth: https://ifdb.org/viewgame?id=a746d3agtfizlx0x

But there's an even better game by other authors from IFComp 2018 called Erstwhile that does really tricky puzzles involving combining clues: https://ifdb.org/viewgame?id=9xgxim719fp1eanq
Stian, April 4, 2019 - Reply
Thanks for the tips. I'll happily try them both!
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