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Story File (release 3)
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Sequitur

by Nigel Jayne (as Tin Foil Jenny) profile

Mystery
2014

Web Site

(based on 5 ratings)
1 review

About the Story

The only person who can explain what happened in a long-forgotten house with four dead people inside is comatose and clinging to her life in hospital.

Detective Stephen Cochone of the New Orleans Police Department needs to accurately reconstruct the chain of events by sequencing the video footage, sound recordings, and other vestiges of activity found at the site, leading him to a conclusion that could protect the lives of millions.

*** Sequitur contains adult-themed material (some violence and sexual innuendo), and it is not appropriate
for anyone who hasnít started high school. It also features a few sound effects and theme music, which
only work when the game is played offline on some interpreters (e.g., Gargoyle, WinGit, or WinGlulxe).***


Game Details

Language: English (en)
First Publication Date: May 13, 2014
Current Version: 3
License: Creative Commons
Development System: Inform 7
IFID: B37CD87A-D5E7-447D-94FD-A5E14239AA28
TUID: hnta8r6vv47typj9

Awards

Commended - ShuffleComp 2014


News

Release 3 August 8, 2015
Sequitur Release 2 August 17, 2014
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Number of Reviews: 1
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3 of 3 people found the following review helpful:
Unique, found footage crime-solving, July 11, 2019

Sequitur is a CSI tech game with a unique feel. You play as Detective Stephen Cochone, investigating several mysterious deaths that occurred at a supposedly abandoned house. Heís being taught how to use sequitur, a program created by quirky tech girl Jenny, as part of the investigation. The main use of the in-game program is to review written descriptions of found footage and sound recordings taken from the crime scene, and arrange them in chronological order.

Having this separate Ďprogramí as the main interface is itself pretty interesting. I did find it confusing at first because youíre hit with a lot of special commands and phrases upfront, which can be overwhelming. The game does provide you with in-game help, though, including the option to ask Jenny to order the sequences for you. While this may be too easy of a bypass, the player still has to view all the videos and come to their own conclusions.

What I enjoyed most, though, were the characters. We quickly get an idea of who they are, and I enjoyed the dialogue between Stephen and Jenny. I was pretty invested in them by the end and (Spoiler - click to show)really bummed that the endings donít give us any concrete details about what happens afterwards. I first played Sequitur a few years ago, and Iím still disappointed we donít find out what happens to Cochone! Even the best ending doesnít tell us.

The game also has custom responses to out-of-game commands, giving functions like save or restart in-game explanations, which I thought was a nice touch.

Overall, itís very well written and one of my favorite IF games.


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Polls

The following polls include votes for Sequitur:

PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...

Games with "logical" puzzles by Victor Gijsbers
Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...

One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...

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This is version 17 of this page, edited by Zape on 12 April 2021 at 1:38am. - View Update History - Edit This Page - Add a News Item