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About the Story
A round world is scientifically ridiculous, of course, but a cube floating in air? You just might find a great scientific secret. Don't be too square to give it a try!
39th Place - 23rd Annual Interactive Fiction Competition (2017)
The main source was included in the competition release, but I also included the testing modules in this release. Comments and questions are welcome, whether on the source or on using source control in general (which I recommend strongly). The python scripts are sparsely commented, but that's one thing I want to tweak. It won't be worth another news article, but still, it's worth doing.
The reg* files are used with Zarf's regular expression testing kit, but I haven't used them. They were automatically generated, and I plan to use them for unit testing before releasing version 2.
CiC has received some updates since the competition, mostly in the game text and giving better rejects for an undoable move, and hopefully a post-comp release will be forthcoming shortly.
Anyone who would like to trade testing efforts, I'd be glad to.
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This is one of my favorite Andrew Schultz games. It has you in a world where pseudoscience is real and real science is pseudoscience.
You play on a giant colored cube, and have to manipulate some transponders using a mood ring.
There's a second puzzle later that I did have trouble with, but overall, I liked the concept, and the game.
If you enjoyed The Cube in the Cavern...
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This is version 5 of this page, edited by David Welbourn on 26 November 2021 at 9:31pm. - View Update History - Edit This Page - Add a News Item