Download


Play online
Play this game in your Web browser.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Red Radish Robotics

by Gibbo

Dystopian sci-fi
2020

(based on 9 ratings)
3 member reviews

About the Story

On the seventh floor of HQ, the professor rushed into the games room as people yelled and slammed doors in the corridor outside. He hugged you to sleep. That is your last memory. You wake to discover that something terrible must have occurred. In the event of an emergency, your mission is to search the rooms, rescue your colleagues, and then meet the professor outside. But things seem different tonight. Red Radish Robotics is a web-based work of interactive fiction, combining a dystopian sci-fi short story with an escape game.


Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: Unknown
Development System: Twine
IFID: E4A20344-E820-4E03-B0E9-F84FE3D58017
TUID: zlw8or2nlhy8h080

Awards

19th Place - 26th Annual Interactive Fiction Competition (2020)

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(3)
3 star:
(4)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 3
Write a review


2 of 2 people found the following review helpful:
Fingersmith, December 11, 2020
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2020

In some ways it’s apt that the randomizer gave me Red Radish Robots right after Ascension of Limbs (yes, I’ve gotten to the point in the Comp where I’m starting to think about the randomizer…), because while AoL’s secret sauce was that it was just the right length for its content, RRR suffers from going on too long for the interest its setting and puzzles can support.

The concept is a fine if unexceptional one – robot waking up after some kind of disaster and trying to reconstruct what’s happening while solving straightforward puzzles – but the trouble is, it isn’t too hard to suss out what’s happened, and the puzzles are all quite straightforward. The closest thing to a twist is that the robot has been deactivated without fingers, so you need to gather them one by one until you have a full complement of ten, which allows you to get to the end-game. But ten is too high a number to which to have to count, given that you mostly find them by unlocking doors (some with keys, some by oiling stuck hinges), opening multiple safes, finding a note where someone’s written down their computer login and clues to their password… Again, there’s nothing wrong with the classics, but in too large portions it feels overly starchy.

There are ways to be destroyed or get to a dead end, but a limited number of respawns are possible (respawns also appear to somehow rewind time as to at least one object, which is helpful but confusing!) The writing is typo-free and does what it needs to to communicate the setting and what’s going on. And there are a couple of puzzles that have a bit more zip to them, like the final one (Spoiler - click to show)(though requiring the player to lie to the “bad” robot, then sucker-punch him while shouting out that I’m fine being a slave was maybe not my favorite aspect of the game). But my interest started to flag on like the sixth spin through the same eight rooms to see what one new quotidian interaction my incremental progress had unlocked, before having to do the inevitable seventh. All this speaks well of what the author will do next – and there are indications there’s more work already in the oven – hopefully with a bit of trimming to cut away any unneeded filler!


1 of 1 people found the following review helpful:
The story is more enjoyable than the puzzles, December 1, 2020

Red Radish Robotics does a good job of telling a story. The narrator's childlike perspective explains why you are given some choices that are self-evidently terrible, and although the brief identity crisis is not a shocking plot twist, other developments are effectively foreshadowed with more subtlety.
Red Radish Robotics does a good job of telling a story. The narrator's childlike perspective explains why you are given some choices that are self-evidently terrible, and although the brief identity crisis is not a shocking plot twist, other developments are effectively foreshadowed with more subtlety.

You're asked to escape from the 7th floor of a research facility that has become a giant deathtrap. There are many, many ways to end your escape prematurely, although you are given 10 "respawns" that function like an "undo" button.

In some places, the story gets in the way of the implementation. A few locations and objects needed to be re-visited and re-examined multiple times because the narrator is not properly motivated during early encounters.

Overcoming almost every obstacle is a matter of finding the right links and clicking them in sequence, which meant that I enjoyed uncovering the story more than solving the puzzles in Red Radish Robotics. As you search for a way out of the building, you gradually reveal what happened, why the facility was abandoned, and why you were left behind.


1 of 1 people found the following review helpful:
A puzzle-based choice game with interesting mechanic, October 3, 2020
by MathBrush
Related reviews: about 1 hour

This game was interesting, and I think it shows a lot of promise for the future.

In this game, you wake up in an office building that seems fairly destroyed and embark on a search and rescue mission. It was quite a surprise when I discovered that (Spoiler - click to show) someone had taken all my fingers!

The map consists of two floors (for most of the game) with several rooms, each room containing various objects. As you explore the map, you find more of your (Spoiler - click to show)fingers, which gives you greater access to other things.

The UI was smooth and the writing was good. The puzzle structure was a little constrained, though. At most points in the game, it seemed like there was only one course of action possible at a time, so I spent most of the game 'lawnmowering' through choices (trying every possible action over and over). I think that allowing a bit more nonlinearity would make this an awesome puzzle game, and so I'd definitely look forward to anything else the author puts out.

+Polish: Smooth and perfect.
+Descriptiveness: The writing had some pretty clever moments for me.
-Interactivity: The linearity of the puzzles felt constrained to me.
-Emotional impact: Because I was repeating options so often, they lost a bit of their impact.
+Would I play again? I think I would, yeah.


If you enjoyed Red Radish Robotics...

Related Games

People who like Red Radish Robotics also gave high ratings to these games:

Stationfall, by Steve Meretzky
Average member rating: (38 ratings)
What a trotting krip! Since your incredible heroics in Planetfall, where you risked life and limb to save the planet Resida, things have hardly changed at all. Sure, you were promoted to Lieutenant First Class, but this only meant that...

Sterling City, by NinjaPitka
Average member rating: (5 ratings)
She offers everything a man could want. Sterling City, an unsteady lover, but a lover nonetheless, filled with gunfire, liberal women, and elevator dings! One day her embrace is warm, and the next, it's the cold shoulder and couch for...

Counterfeit Monkey, by Emily Short
Average member rating: (165 ratings)
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest...

Suggest a game

Links




This is version 5 of this page, edited by JTN on 8 November 2020 at 7:17am. - View Update History - Edit This Page - Add a News Item