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About the Story
All you can do is eat or wait. There are two endings. There are no good endings.
|Average Rating: |
Number of Reviews: 2
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Much like life, there is nothing you can do to avoid death. All you can do is choose your path to the grave.
Obviously, Spring 2020 is a reference to the mass stay at home and shelter in place orders during the covid 19 crisis.
While there's not much to play in this abstract game, it serves well as a diversion and possibly a piece of art.
There appears to be rhyme nor reason to this game. You're in "NoPlace" and you can either eat or wait. Eat too much, die. Wait too long, die. Death is inevitable. In fact, the only way not to die is not to play. The author has even thoughtfully provided a restart function that allows you to die again, should you feel the need.
I may be missing the point and perhaps this game is actually highly philosophical, but I need more direction in the game to be able to understand the rich subtext it undoubtedly has. Why is it called "Spring 2020", for one thing? A clue could be hidden in that title, but I can't figure it out for the life of me.
One thing's a plus, though: I was done with my map for this game fairly quickly.
|Barry Basic and the Quest for the Perfect Port, by Dee Cooke|
Average member rating: (3 ratings)
It's 1987, and Barry Basic is keen to reach a whole new fanbase by porting his BBC Micro computer game to the ZX Spectrum. However, he needs to convert his code first! As Barry, you need to find everything that will help you port your...
|Zozzled, by Steph Cherrywell|
Average member rating: (39 ratings)
Hotsy-totsy! It's 1928 and you're madcap flapper Hazel Greene, tottering around the city's finest hotel with a gullet full of giggle juice...until a gaggle of ghosts shows up to spoil the fun by turning every drop in the place into...
|The Horrible Rotten Dancing Dragon...Strikes!!!, by Ken Rose|
Average member rating: (2 ratings)
This game was originally published in Softline magazine in January 1983. It was written in Atari Basic, with instructions provided to port the game from Atari Basic to Applesoft Basic, which I've dutifully applied. I've preserved this...