The third Pace Smith game to entail
All limericks: pass, or a fail?
Though Limerick Heist
Quite greatly enticed
Such rhyming can quickly go stale.
Rejoice! There is no need for bile.
On playing there is no denial
The meter is sharp
And no one could carp
About lack of humor or style.
Two characters drawn from part one
Seek further enrichment and fun
So Russia's the place
Where they soon embrace
A dangerous underground run
Some bits in fact you may find neater.
So practical, too, for the reader:
The list of stuff carried
Throughout is quite varied
But it always goes with the meter.
There's puzzles where you will be spurred
To fill in the right-sounding word.
At first they seem clear
But later oh dear
they're tricky, but never absurd.
The best one to mess with your head:
A tomb, with a hundred count thread
Which number to pick?
The reasoning's slick.
You'll need to yoink three from the dead.
Your treasure, alas, can get crushed.
Choose wrong nearby, your fortune's flushed.
Each way your escape
Is a narrow scrape:
Timed finish-the-poem, not too rushed.
If this leaves you feeling disturbed
"A choice game left me guess-the-verbed"
Some letters get filled
While precious time's killed
And thus extreme tension is curbed.
To recap the things I just said, it's
Quite clearly in no need of edits.
The meta-text, too
Will make you go "ooh:"
Slick endings list, options and credits.
* the title box bars
stuff past 80 chars.
I feel so repressed now, womp womp.