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TOITŪ

by Adam Stewart

(based on 1 rating)
Estimated play time: 1 hour and 20 minutes (based on 1 vote)
Members voted for the following times for this game:
2 reviews2 members have played this game. It's on 1 wishlist.

About the Story

TOITŪ: the story of a hidden stream is an expansive, long-form detective poem set in the early 2000s in Dunedin, a small colonial city in the South Island of Aotearoa / NZ. The game blends real-life histories with a fictional encounter with a hidden stream, mixing the colonial history of Dunedin with a modern investigation into loneliness, artistry, language, and power.

The game involves an exploratory, wandering mode of gameplay which allows for the reader to navigate an unseen space by returning and re-returning to certain maps within the game world.

Your job is to traverse a hidden stream buried beneath the city, uncovering along the way a dastardly plot, a potential murder, and the collected works of a forgotten NZ writer. As the player develops a connection to the stream and the township thru meandering (and a fun machine called the Bullet), a secret alternate narrative is built alongside the waterway, which may help the player to organise their thoughts and plan their next moves.

Can you learn the name of the stream, the truth about the city, and the haunting story of the forgotten poet?

Content warning: mention of suicide, depression, anxiety, some minor violence, a lobotomy

Awards

Ratings and Reviews

IFComp 2026: Toitu, September 7, 2026
Related reviews: IFComp 2026

Toitu lyricates you into the stream sensorial primally grasping at a before buried in “tangled in barbed rosewire” which overwhelms the ordinated course of things til you find your “feet succumbing / to the crag and slip / in the canopies / the empire of birds / musical”, a freedom in “courseways of leaf”. And it works, of course, as “you crackle over the forest floor” to watch “a brush of sun explodes on a tall bough, brightening and magnifying the hillside”. Who so scullery serious doesn’t enjoy such things? Even just “a huge kowhai tree nearby drips yellowy petals onto the grass” is lovely in the sense that I know now such a thing as a kowhai, this has improved my attachment to this earth, which is all we must ask of a sentence.

Of course, too much color without shape induces vertigo, so we find “you are standing in what looks to be a men’s urinal”. Alas that having something to say. Well very well. We’re now teetertumbling through Dunedin to pit the poets against the bankers, their whole accursed line stretching back to “the first sailor stranded himself on the shores of Murderer’s Beach” who have enslaved the native landscape into “all these things we have he says, opening his arms in a widening circle around himself”, metonymized by the act of diverting the stream to harness “All that power going nowhere, out to sea, wasted… all that water, that precious water…” Through this act of appropriation the magisterial architecture of downtown Dunedin, its banks, its gardens of the queen, full of statues to names immortalized to History by right of being the superintendent who “despatched the first shipment of wool to London”. It is written, what you will remember.

But other stories have tried to be written, to overcome “the teeth like mountains to climb / the tongue like a moving hillock of grit / and everywhere the breath, the breath”. We wander the whorls of half place to seek the “forgotten stream, forgotten poet / the world cannot keep up with the barreling wheels of time” through loose drafts of Janet Frame, a Dunedinite writer rescued from lobotomy by a well timed literary award who, in this telling, has not been so rescued: “they silenced the poet / they will try to silence you, too, if you are not careful / the only way to remember your name is to be heard / the only way to be heard is to remember your name”. The invocation of the name hearkens back before we were tamed to flow through waterwheels, when different forces flowed the river forth on journeys which cannot be mapped by streets. That Dunedin has forgotten that the city is built upon the Toitu is the imperial act of selfgrounding which recognizes that “We had to master the story, to remove the stream not just from the hillside but from people’s minds” in forging a place whose story starts in 1770. In defiance of “these people, the ones who own and control the narratives / they understand the power of a name”, find yourself “fortified against it / because you know the name of the stream / the source of the power” through intuitive construing of alternation progressing beyond where “the lines are joined. Everything is named / how can you possibly live with it? / well, I shall write it upon a piece of paper”.

As the ambition ramps more definitive, the poetry strains to retain semblances of its original charm. Sometimes it’s just hard to lyrically elevate the mundane: “you find a box of coffee grounds with some italian name across the front / add the water / you set the lid of the plunger on top of the glass and watch the water turn a murky black / wait / the coffee and water mixture is strong, the plunger gives slowly, with some satisfaction / you pour the coffee out into a plain white mug / you sip tentaively, blow”. Othertimes the obvious is more pleasant when pleasant: “the skinhead sees you coming, stares you down / there is something malevolent in his way”. Then there’s just the occasional absence of an editor’s pen: “it is so cold and smooth it feels alien, as if made by aliens”. There’s no rule that we can’t enjoy excesses beyond the power of editors, though, so I rather enjoy “a doziness comes over you”.

Shall we find ourselves struggling for purpose the further we stray from which edens introduced us, then we’ll find a companion here, where “the bricks seems to breathe and squeeze you with their breath” as we strive tirelessly “to find a place beside the graves, in the soft grass”. We yearn together for the voice of one whose name was writ in water within these walls where “they are for the cars, the crosses / and the rain is for the people”.

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Long poetic game about exploring Dunedin, NZ in a surreal way, September 7, 2026
Related reviews: about 2 hours

This is a work made as part of a PhD project. Some college project IF games are real stinkers, while others (like Blue Lacuna) can be impressive. This one is complex and literary, and should, I believe, serve well as a PhD-level material.

I do have some complaining to do to contrast with later praising. When I saw '2 hours' and the term 'detective poem', then tried the opening page and saw the text was being slowly typed out, I was possessed with terror and flashbacks of other poetic games like Succor that used slow text for hours at a time. I even started downloading the code and opening it up to remove the timed text, when I saw it wasn't that much. Reader, I pushed onwards.

The first scene was difficult to parse, I kind of wandering through nature and establishing your physical identity. I thought at first that nothing was being tracked, but quite a bit was, and there were callbacks later on. I genuinely didn't understand much of the intro, except that there was water there.

Then we break into a more story-focused segment that was cool. You are in New Zealand in Dunedin and have to climb up a street with a map and clear out several drains to help a plumber/concrete company owner. Everything is mystical, and at first I wasn't sure if it was realism, ADHD causing us to over-fixate on every detail, or that our character was under the influence of perception-enhancing/changing drugs, but after playing later parts I think it was more magical realism. We do find a talking animal or two.
<img src="upload://jTVR2k4YLZdfyuGpOYcVxUgad9X.jpeg" alt="image|370x500" />

Once I had unclogged everything, in the evening light, I felt very satisfied with the game, which had felt lengthy. To my surprise, I saw 'End of Part 1', and was troubled. Wasn't this a good place to end the game already?

But the next part was interesting in a different way. Like @alyshkalia's Blossom, NY, this part of the twine game features real landmarks from a city (in this case, Dunedin) and gives info on them, but combines it with story. This part of the game has you exploring an underground tunnel in the city with a strange mechanical contraption equipped with periscope and walkie talkie. By rolling up and down the tunnel, you encounter different things (like a urinal that knows your name) and objects that you can acquire and use elsewhere. Meanwhile, you encounter the plumber more and more. Eventually, you can leave the tunnel and explore more of the places you passed. This final segment was bewildering with its number of possible choices but I believe it was actually funneling you all along, as I made it to an ending safely.

The best character in the game is the river Toitū itself, which is extremely prominent in all 3 parts, serving as a linear organizer of locations and as a source of refreshment and even holy water at one point.

Overall, I found the grate-unplugging to be the strongest portion, but the overall effect was good. I tend to be less open to poetic works, and have found that my reaction to such things as the games of B-Minus or furkle/mother or the poetry game Portrait with Wolf tend to be less enthusiastic than those games deserve, and the same is likely true here; others may find the first opening area to be more enlightening than it was to me.

Finally, I loved the hand-drawn maps, very cool.

PS Oh, I forgot to mention! The game also contains a dozen or mor images of pages from the works of Janet Frame, a NZ poet who was saved from lobotomy by winning an award for her works. This game shows an alternate history.

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Game Details

Language: English (en)
First Publication Date: September 1, 2026
Current Version: Unknown
Development System: Twine
IFID: 44086190-4EA1-4BA5-A377-83F8F90ACA5D
TUID: ymqb2aiwn8zsobia

TOITŪ on IFDB

Recommended Lists

TOITŪ appears in the following Recommended Lists:

IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition have geoblocked some of the entries based on their content, such that they cannot be played from a network connection appearing to originate...

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