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About the Story
Two tall, austere and well dressed men, almost of etiquette, are standing in the middle of a bridge escorting a third one. The image of the latter - your own image, in fact - is hardly recognizable by the bruises in the face and his ragged clothes. Crest-fallen and with the look put in the abyss, his hands are tied to the back by a rough rope. Around his neck hangs a flaccid rope tied to the base of the old lantern.
CAAD: Club de Aventuras AD
Por Fernando Gregoire, urbatain, y Comley
Durante toda la obra notamos una calidad literaria detalladísima e inigualable, sin que lo mucho que hay que leer impida una obra en que debamos decidir mucho y más o menos rápido. Y es que aun cuando salvo en el último escenario no estemos a salvo indefinidamente nunca, ello no es óbice para que la calidad literaria mencionada nos deleite, ni para que el protagonista recuerde cosas de su vida que, para colmo, el que sean aleatorias hace que la historia se vea asaz enriquecida al rejugarla. Tampoco esta aleatoriedad enriquecedora da ganas, por cierto y sin perjuicio de que quizá tenga que ver que en ningún momento vemos la pantalla clásica de si queremos reiniciar y demás, de deshacer en vez de seguir desde el comienzo.
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En los últimos tiempos no suele ser habitual dentro de la comunidad de ficción interactiva hispana que aparezcan obras con una intención más literaria. Por eso no es sin una cierta sorpresa que descubrimos esta recientísima "Amanda"...
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PollsThe following polls include votes for Amanda:
Spanish games by Fredrik
I really need to improve my rotten Spanish, and I can think of no better way to do it than by playing IF. But there are tons of games out there, so what to choose? In other words: Por favor, ¡dame los favoritos tuyos!
Great games that consist of a single puzzle by Spike
I'm looking for well-designed and challenging games that revolve around solving a single puzzle. The puzzle may have multiple parts, but the whole game needs to be essentially about solving that single puzzle.
Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...
This is version 6 of this page, edited by IFforL2 on 18 February 2017 at 12:13am. - View Update History - Edit This Page - Add a News Item