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Tin Star

by Gianluca Girelli profile and Garry Francis profile

(based on 2 ratings)
1 review3 members have played this game.

About the Story

In the wild West, the tin star is the symbol of law and order. The men who wear the tin star are respected by the community, as they face violent and cunning criminals nearly every day.

After a group of criminals kidnapped your wife and daughter and almost took your own life, you decided to join the ranks of these brave lawmen and became a sheriff in the town of Tucson, Arizona. For a few months, your life passed quietly and your duties as sheriff were limited to short missions, like escorting outlaws to prison.

One day, the tranquility of Tucson was shattered by the arrival of a group of dangerous bandits whose faces had long decorated WANTED posters in many Western Union Telegraph offices. The bank was their target and your absence, due to a disturbance at the nearby silver mines of San Xavier, was their opportunity to strike. They arrived shooting and shouting, spreading fear everywhere, and robbed the bank of the savings of the hard-working people of Tucson. Some citizens and bank employees were even killed by the bandits. The family and friends of the deceased demanded justice.

When you arrived back in Tucson the following day, you were sickened by the stories you heard about the atrocities carried out by these ruthless bandits. You quickly collected food, water, guns and ammunition, saddled your horse, and set off in pursuit of the bandits. They only had one day's head start, so you should be able to catch them.

Unfortunately for you, the bandits had anticipated your move and set an ambush in a narrow canyon on the edge of the desert. You were taken by surprise, knocked out, tied up and left to die in the desert sun. When you woke up, you found yourself in the shadow of the canyon. Your horse was nearby, but most of your other belongings, including your guns, were gone. An ordinary man would have slowly died of thirst under the hot summer sun, but you were no ordinary man and you were determined to prove it.


(This is an enhanced version of the semi-graphic Italian adventure Kenneth Johnson: Tin Star by Bonaventura Di Bello. This version has been translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original.)

Awards

Entrant - ParserComp 2025

Ratings and Reviews

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
2 of 2 people found the following review helpful:
ParserComp 2025: Tin Star, July 4, 2025
Related reviews: ParserComp 2025

Suitable for a digital artifact, many layers of mediation await our excavation, but true historians, we leave all this clutter to the earth to claim the story which best fits the page. Why bother parsing who wrote what? Written by someone in the 80s based on tropes written endlessly since the 1880s to be written by someone else in the 80s to be translated by, depending upon which recension of the credits you credence, one person or another person or probably Google, what’s one to make of intent? Here, the best source is the bandits: you hunt down this murderous roving gang, so they politely tie you up next to your blanket and a fire and your horse, inviting you graciously to the puzzle, these “outlaws with no past and no future.”

Though rather than fog our way round warehouses, the salient quiddity to survive the muddling of intermediacies is an awe for Arizona’s austere beauty: we ride the vastness of deserts and grasslands, descend into crevasses and mines, and, most memorably, traipse along a rickety rope bridge over “the high rocky walls of the gorge” in which “a raging torrent rushes away”. The game’s insistence that we lead our horse to water, mount and dismount it, climb ropes, seek out summits, and blast our way through rock blazes a lively path through the scorching landscape.

This outdoorsy romping traverses the 80s terseness to reach us through the translation as a timeless appeal, a star to guide us through mostly perfunctory puzzling. Sometimes a hatchet lies a room over from a wooden door in need of hatcheting, other times there’s a blanket you should’ve picked up at the beginning or you’ll be going back to the beginning to get it. If the connection ever gets too complicated, the examine will helpfully explain, hey, this object is the solution to a puzzle, make sure to use this to solve this puzzle: “Some very high trees grow close to the edge of the chasm. Maybe cutting one down could help you to cross it.” When Tin Star does hazard up a more complex sequence, like a shootout with bandits or having to revive a dying man, the solution cuts straight through the complexity, go ahead and “>shoot”, what are you waiting for, hurry up and “>revive him”.

The premier exception to this is the centrepiece puzzle, requiring you to seek out a high point and make a smoke signal, which demands that you piece together everything you’ve picked up along the way and contemplate that way you’ve wandered in a satisfying grounding. Since the landscape is the strength, we ought to play to it.

Nothing I’ve said matters, of course, you’ve already agreed. At one time they recorded this game to magnetic tape as a series of square waves to be interpreted bit by bit into a ZX Spectrum. You had to encode magnetically an exact sequence of short, medium, or long vibrations to pulse binary into this inscrutable space obelisk engineered by Babelist hubris so it could summon unto you Sedona and its mesas. What a precious, innocent time that was, a world still yet unblemished by me.

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This is version 5 of this page, edited by Garry Francis on 8 July 2025 at 2:18am. - View Update History - Edit This Page - Add a News Item - Delete This Page