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About the StorySomething weird is going on in this pyramid. Game Details
Language: English (en)
First Publication Date: October 31, 2013 Current Version: 1 License: Free Development System: Inform 7 Forgiveness Rating: Undying IFID: 51B53CCE-6164-4549-B90B-74043C3387F7 TUID: y3njzbvdp6zyike5 Referenced in An Evening at the Ransom Woodingdean Museum House, by Ryan Veeder |
1st Place - Ectocomp 2013
| Average Rating: ![]() Number of Reviews: 5 Write a review |
It is hard to review these short games; they tend to take 10-15 minutes to play through, and are usually worth trying.
This game in particular is definitely worth playing. It is a fun and well-written game which focuses on a standard egyptian pyramid trope. Unlike most of Veeder's work this game doesn't have any really subversive elements--it is a straight-forward and simple game which works well.
I don't think it stands up to the narrative quality of some of Veeder's other works, but is still a fun and engaging game.
This Ryan Veeder game was a speed-IF entered in the Ectocomp one year. It was later tuned up and rereleased for Sub Q magazine.
The game has a small but detailed set of locations. As you explore the pyramid, you encounter a variety of Egyptian treasures and artwork. The plot thickens as it goes onward.
I enjoyed the writing and feeling of this game quite a bit. But I didn't really get into the puzzles quite as much. Considering its origin as speed IF, though, the game is quite remarkable.
Starts off like Infidel: you're an archaeologist investigating an ancient Egyptian pyramid, scooping up treasures wherever you find them. BUT things go in a different direction very quickly. And it has to be very quickly, as the game is over in around 10 minutes. But it compresses a lot of fun and quirkiness into that bite-size framework. Good writing, simple puzzles (and one poorly implemented one involving a door - acknowledged as poorly implemented in the source code), and a rather predictable (but well-done nevertheless) twist.
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