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IFComp 2015 release
Requires a Glulx interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn

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Recorded

by Nick Junius

2015

(based on 10 ratings)
2 reviews

About the Story

Sometimes we lose the things most precious to us and must look for them in unlikely, or sometimes likely places. You have lost your voice and find yourself in a place you do not recognize with its own loss and lies.


Game Details

Language: English (en)
First Publication Date: October 1, 2015
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: CCD60B6E-3313-48A9-A66C-6BF13B940D0F
TUID: xel5hjoss54ii7c4

Awards

51st Place - 21st Annual Interactive Fiction Competition (2015)

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Member Reviews

5 star:
(0)
4 star:
(1)
3 star:
(0)
2 star:
(6)
1 star:
(3)
Average Rating:
Number of Reviews: 2
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2 of 2 people found the following review helpful:
Bland escape/maze game, November 6, 2015
by verityvirtue (London)
Related reviews: IFComp 2015

An escape game - well, in a loose sense of the word - where you have to get out from a series of surreal, weird rooms. The overall feel of the game reminded me of Mateusz Skutnik’s Submachine games, especially the more abstract ones. Unlike Skutnik’s Submachine, though, the rooms in Recorded lacked an overarching theme, or a repeating motif - something stylistic which would have made it clearer that this was the work of one entity/being/person, and ultimately created a stronger storyline.

One problem is that there’s not much in the way of story, or puzzle. What story there is is delivered through cryptic messages, though they often felt more like flavour text - purposeless, and not hinting much at what the story was. I felt like this opportunity to build a distinct NPC had been wasted, and it’s a pity.

As far as I can tell, there was one puzzle, and it was of the ‘pick up this object and put it there’ variety. Not exactly the most inspired of puzzles, unfortunately, and it was not clear to me how to trigger the appearance of the object that I needed to solve the one puzzle (I used the walkthrough).

Recorded has the beginning of what might have been a very interesting concept in the game, but it might have gone way over my head, or it was never developed.


1 of 1 people found the following review helpful:
A very short, fun surreal game exploring a metaphorical place, February 3, 2016
by MathBrush
Related reviews: IF Comp 2015

This game is almost ritualistic in nature, and I enjoyed it. The gameplay consists almost entirely of reading messages placed in each of about 12 rooms. Doing this unlocks the final step.

Everything is dreamlike in nature, a bit like Plotkin's Dreamhold, but on a smaller scale. You wake up with no voice in front of a locked door In a dark structure with symbolic rooms, some made of glass, others of iron, etc.

I'm always into this kind of game, so I had fun. However, this game is really only for fans of the genre. Intentionally few puzzles, and the story is mostly about cool atmosphere.


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