|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryAnyone can kill the devil; that's why they always make teens the vampire slayers, the magical girls. But some kids can't even get that right; and that's why meangirl Neptune, tomboy Jupiter, and shy shy Venus have to endure one more week of summer camp and each other, singing boring songs about jesus, doing busywork for adults, and hoping god's radio can't hear them. Game Details
Language: English (en)
First Publication Date: September 12, 2015 Current Version: Unknown License: Commercial Development System: Custom Forgiveness Rating: Merciful IFID: Unknown TUID: vyg71eftve9ffxx5 Referenced in Heaven Will Be Mine, by Aevee Bee and Mia Schwartz |
Nominee, Best Use of Multimedia - 2015 XYZZY Awards
| Average Rating: ![]() Number of Reviews: 1 Write a review |
We Know the Devil is a relatively short visual novel, which takes perhaps one hour to play through once and two hours to play through exhaustively. It follows three teenagers -- Venus, Neptune and Jupiter -- who have been sent to a strange Christian summer camp for 'bad children' where it seems quite possible that they have to literally fight the devil. All three suffer from the fact that they do not fit the societal criteria for being a good person, and they have developed some rather unsuccessful coping mechanisms for dealing with this.
The piece is great at building atmosphere, coming with excellent writing, minimal but very appropriate art, and an unsettling sound track, all of which strengthen each other. Choice points are relatively rare, and always of the same type: you have to choose two of the three teenagers to do something together, leaving the third one out. This is also the main thing that the piece is exploring: the dynamics of a group of three people, and the results of being the one who is left out.
In order to truly experience and understand the piece, one has to seek out all four possible endings. This is no doubt the weakness of the game, since doing so requires one to revisit again and again text one has already experienced, and making rather mechanical choices in between. While there is a useful ad irresistible fast-forward button, using this is very detrimental to the reading experience.
That said, pursuing all endings pays off. The game wrestles with serious questions about relationships, acceptance & self-acceptance, queerness, and the universality of love. (I say much more about this in my spoilery video analysis.) It's a piece that I kept thinking about long after I had finished it.
Sentencing Mr Liddell, by Anonymous Average member rating: ![]() "The time has come", the Teacher says, "to talk of many sins: of wives and mums and unloved sons (of where it all begins), and why it's really all your fault, and whether no-one wins." |
Sorcery!, by Steve Jackson and inkle Average member rating: ![]() An adaptation of a print-based game book originally published in 1983, updated for modern touch-screen devices. The player quests across a fantasy map, dealing with all sorts of encounters using a text-based choice system. Character... |
Fair, by Hanon Ondricek Average member rating: ![]() As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair. |
2020 Alternative Top 100 by Denk
(Created 24-Jul-2020) The purpose of this list is not to compete with the IFDB Top 100 but to provide an alternative view, which makes sense for some games. Philosophy: 1. If a game only has 5-star ratings, it is because the game hasn't...
Visual Novels for IF fans by autumnc
Visual novels are a form of interactive fiction whose community is almost entirely distinct from the interactive fiction community based around IFDB/IFComp. There are plenty of visual novels that can easily be recast as CYOA text-based...
Christianity in IF by strivenword
Sam Kabo Ashwell's statement in his recent review of Cana According to Micah that "the best works dealing prominently with Christian themes are written by non-Christians" made me curious. Perhaps a list of games with serious Christian...