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1 people found the following review helpful:
![]() by verityvirtue (London) I can't give much context on this piece, because every word in this Twine is a link. Without scenery text - text to set the scene - you see the game world solely through the decisions available to you. It's like peeking through a pinhole. Even then, the author suggests a dream sequences and segments of real life, with eerie parallels. The same actions repeat themselves, but take on deeper meanings in different contexts. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
![]() Excellent stuff. It's a quick and slippery game, and doesn't suffer from cliche or over-engineering. Was this review helpful to you? Yes No Remove vote | Add a comment
Electron Dance “They always say words are more powerful than graphics because words require the power of your imagination to create whatever the world is. This is even better than that, there’s almost like no words. You really have to invent the scenario from what the links are telling you. […] I don’t wanna go too much into the story, ’cause really, anybody listening to this and haven’t played it really should play it.” (Joel Goodwin) “I loved this one, this is my favorite one, and this is probably my favorite twine in general. I didn’t know I had a favorite twine until I played this.” (Eric Brasure)
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| Add a comment Lost in Lualand “You’re a lawmaker or something? I found it kind of vague and it lacked a proper payoff.”
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