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A wealthy businessman, dead in his study. Eight suspects, harbouring secrets and twisted truths.
"There's always more to it than meets the eye..." To others, a tired cliché. To you, the cardinal principle that has successfully guided you in all your cases as The Sleuth.
And you, Detective Pearce, are not about to let this one go cold.
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
This is the third mystery IF game by thesleuthacademy. I enjoyed the previous ones, and I had a good time with the exploration and deduction process in this one too, ultimately successfully figuring out the killer, motive, and means (although I did miss the actual murder weapon). Some of the criticisms I had of the previous game, The Case of the Solitary Resident (my review) were resolved here, making for overall smoother gameplay, although some of them still apply (namely, the lawnmower nature and not distinguishing between visited and unvisited links).
But the biggest issue with this one is something I only mentioned in passing in that last review. There’s a limitation to these games in that the scenarios and the characters all exist solely in service to the deduction puzzle. With this one in particular, that setup really didn’t work for me. While we meet a whole cast of characters, with names and emotions and secrets, in the end, all that matters is finding whodunnit; the details—the human details, that is—aren’t important.
This is a straight-up spoiler of the solution, so be forewarned: (Spoiler - click to show)at the end, having successfully solved the case, we’re told: “Lionel Litchfield, a workaholic [and the murder victim], barely had a social life. He ended up having an affair with the young Marguerite Hansel [the culprit].” Marguerite is Lionel’s child’s governess. Lionel is married. So these lines reveal him as both a cheating husband and an employer who’s fine with starting a sexual relationship with a young woman in his employ.
The short story A Jury of Her Peers, in which (Spoiler - click to show)two women choose not to share their conclusion that a neighbor murdered her abusive husband with the local sheriff, came to mind as I thought about this game. In The Litchfield Mystery, (Spoiler - click to show)Marguerite doesn’t get a jury, of her peers or otherwise; she gets a male police detective, embodied by me the player, whose only pursuit is of law-defined justice. There’s no option to take the power imbalance implicit in an employer-employee relationship, in the even-more-sexist-than-today society of 1937, into consideration; neither is there any concern for what Marguerite’s fate may be as a young women convicted of murder at that time. I think a version of the game that did consider these things, and perhaps let you choose whether or not to reveal your findings after solving the case, would be a stronger one.
Ah yes, the second mystery game from the writer (in terms of what I've played so far). I have mixed feelings about this one. As with the Solitary Resident, the writing is engaging and leaves you wanting to find out what happened. From a gameplay perspective, I like the way this game is constructed, with the ability to investigate different sections to uncover clues slowly. I managed to find all clues on my first attempt, and having an organized menu of clues found does help from a presentation standpoint.
There are plenty of clues, little puzzles, red herrings which you can get out of the way with some investigation and so on.
That said, even at the end, I was unable to figure out who the murderer was, and had to brute force it. When I did, and had the mystery revealed to me, it just left more questions than answers. A lot of it didn't quite make sense, even after reading over the final reveal a few times and trying to make it make sense.
Plenty of spoilers from here. You have been warned.
(Spoiler - click to show) This is what happened. Hansel murdered Lionel Litchfield. She traveled to Africa, spoke with a professor at her old university, stole some black mamba venom plus a needle and returned home to carry out her nefarious plans. She placed the venom in a needle after reconstituting it to liquid form, and embedded it in a chair. Lionel Litchfield sat on the chair, and died from venom poisoning after sitting on the needle. Later, Hoffman went to the study to confront Litchfield, and found him dead in the study. Thinking he was asleep, he stabbed Litchfield in the back with a letter opener, thinking that he was committing a silent murder. Still, Litchfield was already dead.Questions:
(Spoiler - click to show) 1) If Lionel Litchfield sat on the needle, he would likely have put his full body weight on it. The needle would likely have been embedded in his body even after death, and his clothes and the seat cushion would likely have been bloodstained. Yet, you remove the needle from the seat cushion without noticing anything. 2) I might be wrong on this, but snake venom is made from complex proteins and would require advanced methods like ELISA to detect trace quantities of it in blood. I don't think a lab in the year 1937 would have been able to detect it, yet these are in the autopsy results. 3) Hansel is quickly established as a snake expert from the evidence. Yet, it doesn't seem possible to ask her questions pertaining to the snake venom in the autopsy results during the investigation.Anyway, I enjoyed finding the clues and slowly unraveling the case, even if I had difficulty making sense of the final reveal.
Just as a heads up to readers, I have a personal bias in favor of mystery games.
This is the third thesleuthacademy I've played. I've come to expect a long exploration section where everything needs to be checked out more or less in order, followed by a quiz on whether you solved the mystery correctly or not.
This game mixes it up a bit from the last two, with some non-linearity in both exploration and interviews (so you can follow up on hints from one person to another). I did peek at the hints where I thought of multiple solutions to one puzzle and didn't want to waste valuable ifcomp time on the wrong one.
The characters here are also more developed than in the past two games. They were mostly distinct and interesting, outside of a couple of background characters. It's fun to see the author improve in both writing and programming in such a short time.
This is a classic murder mystery set in a 1937 manor house where a body is found with a dagger in its back. You have to investigate the cast of characters, including servants and family, to discover the murderer.
I got the mystery mostly right but completely botched the motive. I thought (Spoiler - click to show)The L in the letter was the brother, and that the zoologist was in love with him and wanted to off the victim to get the brother some money, not knowing what the will contained.
Overall, I enjoyed this, and if I had any advice for the future, it'd be to continue the development in characters and interactions. I loved the unusual bits in this, like the (Spoiler - click to show)pufferfish and snake meat. While the interaction was more engaging this time, there is still a lot of buildup with examining a ton of things in a row that could be a little more fun, I'm just not sure how. Good game overall.
IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition decided to geoblock some of the entries based on their content, such that they could not be played from a network connection appearing to...