Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Excelsior

by Arthur DiBianca profile

2014
Inform 7

(based on 11 ratings)
2 reviews15 members have played this game. It's on 5 wishlists.

About the Story

In this generic puzzlefest that uses a minimalist command set, you play as someone who finds and explores a very tall tower in a forest. There's no story here. Just solve the puzzles and reach the roof to win.

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(3)
2 star:
(7)
1 star:
(1)
Average Rating: based on 11 ratings
Number of Reviews Written by IFDB Members: 2
6 of 6 people found the following review helpful:
Masterful technical craftsmanship, but in service of what?, April 4, 2015
by prevtenet (Texas)

This is one of those rare pieces that knows exactly what it's doing, and does it extremely well. Whether that thing is worth doing is another question.

DiBianca is clearly a talented programmer with an eye for detail and a specific vision for how Excelsior should feel. The game embraces the classic Inform/Z-code aesthetic, but tightens up its look and behavior in numerous subtle ways. From the moment the game loads, everything is "just so": the statusbar, the banner, the parser. A few moves in, the game announces its Zarfian cruelty rating, indicating familiarity with IF conventions.

The biggest change is the parser, which has been pared down to just moving, examining, and a generic "use" command. This has its drawbacks: I often ended up typing commands like "use statue" without knowing exactly what I was telling the parser to do. (Take the statue? Climb the statue? Swear at the statue in Dwarvish?) It does simplify gameplay, however, and the implementation is extremely clean, although there are a lot of problems with unimplemented scenery objects.

The game itself is classic explore-the-big-abandoned-fantasy-tower-and-solve-puzzles fare. This is an old-school puzzle game through and through - there's even a maze (with a special trick, of course). As the "use" verb suggests, many puzzles are of the find-x-use-x variety, but with enough clever twists to keep things interesting. The result is vaguely reminiscent of Scott Adams, if Scott Adams games were wordier and less likely to kill you for touching a doorknob or something.

Less interesting is the environment. The geography is expansive and creative but minimally-described, and there is no real narrative direction beyond "GO DO STUFF NOW." Excelsior shares some genre similarities with The Dreamhold and other fantasy-exploration pieces; but in Dreamhold, all the fantastic environments are tied together by a sense of age and meaning. Here, the fantastic environments just exist, because fantasy. ("Here's a pedestal with an orb on it. Do something with it.")

This is not necessarily a problem; not all IF needs a rich, layered narrative. But most IF is improved by it. At any rate, DiBianca clearly knows what he's doing, and I look forward to seeing where he takes his technical talents in the future.

Recommended for: Anyone interested in the technicalities of unusual parsers, or die-hard fans of old-school puzzlers.

Not recommended for: Anyone with more literary tastes.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

3 of 3 people found the following review helpful:
An early example of the limited-parser genre, December 3, 2017
Related reviews: about 2 hours

Arthur DiBianca has made several popular limited parser games, including Grandma Bethlinda's Variety Box, Inside the Facility and The Wand.

Excelsior was their first attempt, and its player respons/reviews influenced the later games.

Excelsior restricts all action verbs to movement and 'USE'. Your goal is to reach the top of a tall tower.

I thought I had played through this whole game before, but I played through with the walkthrough, and I was surprised at how much there was. I think this game does not measure up to DiBianca's later games, as there is a great deal of "something changes somewhere that you can't see" devices here, that makes the game very complicated.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Excelsior on IFDB

Recommended Lists

Excelsior appears in the following Recommended Lists:

New walkthroughs for March 2022 by David Welbourn
On Tuesday, March 29, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...

Polls

The following polls include votes for Excelsior:

Vertical Games by Anya Johanna DeNiro
Looking for games that really explore verticality, which go up (way up) in their setting. Human-made structures in particular: towers, skyscrapers, radio antennae. Games that figuratively can make you feel dizzy, particularly after a...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 7 of this page, edited by David Welbourn on 29 March 2022 at 12:29pm. - View Update History - Edit This Page - Add a News Item - Delete This Page