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Number of Ratings: 87
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2 people found the following review helpful:
One of the best, June 15, 2021
I've not played many games that had me laughing out loud, but this was one of them. I do wonder if Buster Hudson is a Terry Pratchett fan as many of the jokes reminded me of the Discworld books.
My favourite character by far was Sir Leonhart because of all the ridiculous stuff he does.
I'm not the best at puzzle solving, but I managed to complete it without needing many hints. I checked the Club Floyd transcript a couple of times during play. Once to see if I had encountered a bug, but turns out I was just sniffing slightly the wrong thing. The other time I felt I was wandering round in circles not sure where to go next.
I only realised the game even has built-in hints when I read what lies behind the spoiler tags in reviews on here after finishing it. I might replay it just to see what they're like.
The limited set of commands is a brilliant idea, and made perfect sense since you're a pig. I would argue that it made puzzles a bit more easier to solve as well because there could be no cases of guess the verb.
Speaking of puzzles, my favourite is the (Spoiler - click to show)vending machine. I thought I was going to be there for days trying to work out how to get leonhart to press the right switches, least of all figuring out myself what it all meant. I'm not a fan of complex contraption puzzles in IF. But no, all I needed to do was get the gallant knight to do what he does best. Smash! Fantastic.
I loved the twist, and the message. I don't want to say much about it, other than that it could have been poorly handled, but it wasn't.
It's been a couple of weeks since I played it, so I've probably forgotten what else I wanted to say. So all I will say is stop reading my waffle and go and play it. :)
- FrankMkV, June 9, 2021
- wisprabbit (Sheffield, UK), June 7, 2021
1 people found the following review helpful:
Not-princesses all around!, June 4, 2021
It all begins with a rather awkward protagonist to control: a pig (which can alledgedly sniff out wizards...) Since pigs walk on four feet and have no opposable thumbs, a lot of commands are thrown out the window by nature of the PC. And although pigs are known to be very clever animals by those who study them (pigycists?), this particular pig does seem to rise even above normal intelligence levels of other members of the species Sus scrofa. For one thing, it can read...
Seeing that this smart pig is somewhat limited in the handiness department, it must find other ways to further its goals. Cue NPCs. By virtue of an excellent grasp of human psychology, our protagonist-pig can manipulate the other characters into following it around and it nudges them to interact with objects or other characters through very deliberately SNIFFing of pieces of the surroundings. Different characters will act upon this sniffing in different ways, according to their nature.
One of the pig's major ways to solve puzzles is therefore to choose the right NPC to come along and do the hands-on work. Instead of switching between PCs with their special abilities, here our pig-protagonist has to switch between NPC accomplices. The way this is handled in-game is both elegant and hilarious.
The puzzles flow seamlessly from the story and the setting. Some of them are pig-adjusted variations on standard adventure-fare, while others are truly surprising and original.
The writing is fresh and crisp, with a truly great comedic touch. There is lots of physical slapstick comedy, but at least as much of the humour comes from the pig's observations of the humans. Our pig always keeps a certain distance and so can easily see through the notions about identity the NPCs have about themselves.
Through these observations and the development of the story, what started as a laugh-out-loud comedy evolves into a character-driven drama by the finale. The Aesop that becomes clear near the end could have been cliché and heavy-handed, but the lightness and subtlety of the writing lifts it far above a finger-waving moral-of-the-story.
Truly one of the greatest games I have ever played.
- dvs, May 31, 2021
2 people found the following review helpful:
A fresh take on fantasy, March 25, 2021
This witty puzzle game has such a unique charm! As others have pointed out, the humor is reminiscent of monty python or Blackadder, but the jokes don't come at the expense of the emotional heart of the story. There were many moments that made me gasp or laugh out loud while playing. The dialogue is well-written, the puzzles are clever, and the entire premise feels like a fresh take on the genre.
- Austin Auclair, March 2, 2021
- Pinstripe (Chicago, Illinois), February 4, 2021
- TheBoxThinker, January 25, 2021
- pocketbrows, January 17, 2021
- RichCheng (Warwickshire, UK), December 18, 2020
3 people found the following review helpful:
Hysterical telling of a sweet story, with fun puzzles to boot, October 16, 2020
I introduced my partner to IF with this game, not quite knowing what to expect. I haven't played much since the 90s, and I wasn't sure what they would make of it. It was an excellent choice.
The writing is clear and dryly funny. Room descriptions are shown once in full, and then it cuts to the chase. The limited verb set avoided any scramble to satisfy the parser. What's more, the constrained parser serves the story in both shallow and deep ways.
The puzzles were just difficult enough to be fun without ever shutting us down---we resorted to hints just a few times, and the hint system is as well integrated into the story as everything else. Relatedly, there are no "dead-ends": you can't make a choice so wrong that you'll be stuck, and you can always UNDO to get back to where you were. What could be bad?
4 people found the following review helpful:
A true joy to play!, October 1, 2020
One of the best games I've ever played. It was fun, a good length without overstaying its welcome, light-hearted and humorous while still being challenging. Loved how it seemed like a goofy game at first, but then you discovered there was more to the story than it first appeared. The interaction between the characters, and how you could switch which one you were "controlling" was clever and I loved how the limited verb set didn't feel too easy.
One of the few IF games that I know I'll play-through again for the shear enjoyment of it.
ADDENDUM: As of the 10/01/20 this is still my favorite IF piece of all time.
- Guenni (At home), September 7, 2020
- Zape, September 4, 2020
- antperson, August 20, 2020
- mishz132, August 19, 2020
- William Chet (Michigan), July 19, 2020
- Cognitive_Prospector, June 6, 2020
- kierlani, June 2, 2020
- Edo, May 9, 2020
- erzulie, May 4, 2020
- edcst, April 6, 2020
- Sammel, March 20, 2020
- tempest102, December 12, 2019
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