Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
They would call what you did heresy.
No one knows you swallowed the power of a god, but it will break you apart.
| Average Rating: based on 11 ratings Number of Reviews Written by IFDB Members: 5 |
In Heretic Dreams, the protagonist is a "Pathfinder", one who can, through meditative sifting through the void inside, find the luminous threads that lead to the precious ores, salts, and minerals needed for the tribe's survival.
But she has been greedy in her past, biting off more than she could chew. She has eaten of the Deceiver, and part of Him now fuels her powers.
He didn't like this. And He has her scent...
Heretic Dreams shines with beautiful prose. A handful of sharply evocative sentences per page, flashes of lightning illuminating vivid scenes or locations. The brightness of these paragraphs leaves the reader in darkness, inviting the mind to fill in the blanks, triggering the imagination.
Demanding too much from the imagination, perhaps.
Despite the broadening understanding of the backstory and the setting provided by multiple replays, I found the sparsity of the information offered too scant to grasp enough of the context to fully engage with the story or its protagonist. The fragmentary nature of the narrative left the thread floating free, unconnected, too unjoined to achieve true depth.
But perhaps this does serve the theme of the story. The protagonist's as well as the player's choices are subordinate to Fatum, Hubris leads to downfall, there is no escaping the Word and Pledge of the Dark God.
You are a pathfinder, responsible for the survival of this ragtag group by determining where they should go next. But this ability, this gift - it threatens to tear you apart as well, because you aren’t quite what people think you are.
In Heretic Dreams, you must challenge your changing nature, and decide whether humanity is a source of strength or a necessary obstacle. Heretic Dreams is not quite survival story, not quite horror, although there are elements of both. It feels like distant footsteps on freshly fallen snow; like dark clouds congealing on the horizon promising thunder.
Do you lure trouble away with yourself or stick together? Is it possible to get out of this unscathed? It’s hard to tell. Nonetheless, the narrator’s position within their community and their proximity to the leader gives your choices a sense of impact.
A well-written, grim story about leading your community to the promise of a better land.
This Sub-Q game is by a great author, Hannah Powell-Smith. In this Twine game, you play a character (which I interpreted as a woman) fleeing from the influence of a vengeful God. You have to deal with a variety of disasters and help those you love.
I only played once, so I don't know how much your choices affect the outcome, but I had the impression of making big choices, and I liked that.
The link presentation was slightly unusual, with some in-line links and some links presented as a menu at important choice points, but I felt that this was effective in promoting the feeling that my choices mattered.
Overall, well written and designed. I recommend it.
IF of yours you'd most recommend by blue/green
If someone were going to play one IF you've written, which one would you recommend? This can be based on any criteria you choose: personal favorite, highest rated, most representative, most accessible, whatever. (You can always change...