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About the StoryThey would call what you did heresy. Game Details |
| Average Rating: ![]() Number of Reviews: 4 Write a review |
You are a pathfinder, responsible for the survival of this ragtag group by determining where they should go next. But this ability, this gift - it threatens to tear you apart as well, because you aren’t quite what people think you are.
In Heretic Dreams, you must challenge your changing nature, and decide whether humanity is a source of strength or a necessary obstacle. Heretic Dreams is not quite survival story, not quite horror, although there are elements of both. It feels like distant footsteps on freshly fallen snow; like dark clouds congealing on the horizon promising thunder.
Do you lure trouble away with yourself or stick together? Is it possible to get out of this unscathed? It’s hard to tell. Nonetheless, the narrator’s position within their community and their proximity to the leader gives your choices a sense of impact.
A well-written, grim story about leading your community to the promise of a better land.
This Sub-Q game is by a great author, Hannah Powell-Smith. In this Twine game, you play a character (which I interpreted as a woman) fleeing from the influence of a vengeful God. You have to deal with a variety of disasters and help those you love.
I only played once, so I don't know how much your choices affect the outcome, but I had the impression of making big choices, and I liked that.
The link presentation was slightly unusual, with some in-line links and some links presented as a menu at important choice points, but I felt that this was effective in promoting the feeling that my choices mattered.
Overall, well written and designed. I recommend it.
A short game where you're forced to make tough decisions, though you may not understand the implications of some of them at the time. Though short, the writing means it's impossible not to get emotionally invested in the outcome for the characters involved- and there are multiple endings.
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