It is easy for me to put down a game after reading its intro, especially if it seems like the game is going to require an above-average amount of concentration. There was something about Nick Montfort’s Book and Volume that met this requirement. In retrospect, I have no idea what prompted this reaction. Just the same, it wasn’t until years later, when ClubFloyd got around to playing it, that I found out that was a big mistake. This is a very fun game.
Whatever worries I had going in were unfounded. If I had thought the game seemed gadget-heavy, everything is pretty easy to use. If the tech-guy-working-for-generic-yet-weirdly-named-tech-company premise worried me, BnV doesn’t use that as a passport to a bland, old school adventure (as some games have). If the early prospect of street mapping worried me, mapping isn’t necessary but becomes quite enjoyable once one gets far enough into the game and really wants to know the city.
And yes, I did say “street mapping.” The city feel is very much like one gets while wandering Rockvil in A Mind Forever Voyaging. BnV’s city is a bit smaller, and all of the main streets keep to a clean grid design, with only the occasional diagonal shortcut between blocks.
In fact, while the overall plot is nothing alike, I’d say playing BnV is the closest anyone is going to get to feeling like he or she is playing a new AMFV. Exploring and getting to know the city is its own reward. In fact, there are several off-the-beaten-main-quest-path things to do in the game that are fun to play with.
Some objects aren’t entirely clear. For instance, there are several kiosks in the game, and I don’t think it is adequately conveyed that they are electronic kiosks that need to be >TOUCHed. Also, there are sometimes enlightening responses hidden in somewhat inane actions, which is a little unfair to players who don’t happen upon them.
Plot-wise, I don’t want to say too much, for fear of spoiling anything, but the writing is good and it’s a nice ride. Even at its fullest disclosure, BnV’s plot and motivations are intentionally mysterious, which suits me fine. As it is, it gives BnV the feeling that the game world has more stories to be told and even more mysteries to unleash, if only in the player’s mind.
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