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Das Kopialbuch

by Max Kalus


(based on 3 ratings)
1 review

About the Story

Das Kopialbuch versetzt Dich in ein real existierendes Haus der Fugger des 16. Jahrhunderts. Als Schreiber wirst Du nachts von einem Schrei geweckt, Deine Geliebte ist aus Eurem heimlichen Schlafgemach verschwunden.

Du gehst der Sache nach und machst eine schlimme Entdeckung: Das Kopialbuch ist gestohlen worden! Begib Dich auf die Suche nach dem nächtlichen Dieb...

Platz 1 beim Grand Prix 2005 (Note: 1,79). Sieger der Wahl zum besten deutschen Textadventure 2005.

Game Details

Editorial Reviews

d-frag.de (Christoph Winkler)
Mit Liebe zum Detail und viel Fachwissen gelingt es Autor Max Kalus, die nächtliche Faktorei im Neusohl des 16. Jahrhunderts glaubhaft zum Leben zu erwecken. Wer einen Blick ins Hilfemenü wagt und dort in den zusätzlichen Texten zum Hintergrund des Spiels blättert, wird staunen, wie viele Elemente von Das Kopialbuch tatsächlich historisch verbürgt sind. Die Geschichte ist zwar frei erfunden, aber durchweg spannend, die Rätsel sind logisch aufgebaut und auch für Einsteiger nicht zu schwer.
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Sophie Frühling

Ich mag historische Spiele, und ich finde, es gibt viel zu wenige davon. Das ist eines mehr, juhu! Die Details scheinen sehr gut recherchiert zu sein, und sind auch überzeugend implementiert. Die Geschichte dagegen ist ein bisschen lasch, und ziemlich kurz.
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Number of Reviews: 1
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2 of 3 people found the following review helpful:
Thin plot, lots of historical background, December 29, 2008
by kba (berlin)

Another historical IF game by Max Kalus that is set in 16th century Germany. Similarily to Das Felleisen this one also seems not so much an adventure as a vehicle for the historic background.

The plot itself is short and linear and in the ending phase there is a time strict limit. But the extensive help function offers both tips (based on location) and a textual walkthrough. The historical background seems to be accurate (at least, I guess so) and both the interface as well as the description use anachronistic german (Spoiler - click to show)- some items are really written in the style of the 16th century which is hard to understand even for a native speaker which adds a lot to immersion.

I would rate it with 4 Stars if it weren't for the fact that I actually sympathise more with the antagonist than with the hero and would love it to be implemented that way. It's fairly short and considering the extensive help function it is a nice fifteen minutes of playing and another half hour to read on the historical background in-game :-)

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The following polls include votes for Das Kopialbuch:

Games with accurate (present or historical) settings by Emily Short
I'm looking for works in the general spirit of The Fire Tower or 1893: they can be puzzly or not, have a story or not, but they should attempt to represent a real-world setting as accurately as possible, and in some detail.

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