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Das Felleisen

by Max Kalus

Historical
2006

Web Site

(based on 4 ratings)
1 review

About the Story

Was für eine Schande! Auf der Rheinfähre, kurz vor der Poststation, haben sie dir aufgelauert, dich gepackt und hierher gebracht. Dein Felleisen, dein Posthorn und sogar die gesamte Kleidung haben sie mitgenommen, letztere wahrscheinlich, um nach geheimen Botschaften darin zu suchen - berechtigterweise, wie du nur zu gut weist. Denn in deinem Felleisen, deinem Postsack, befand sich ein wertvolles Kistchen. Jetzt bist du hier - gefesselt und nackt!

Deine Aufgabe ist es, dich aus dieser misslichen Lage am Rhein des 16. Jahrhunderts zu befreien und wieder in den Besitz deines Postsacks zu gelangen.

Platz 1 beim Grand Prix 2006 (Note: 2,14).


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2 of 2 people found the following review helpful:
Well-done historical miniature, December 28, 2008
by kba (berlin)
Related reviews: todo

As there aren't that many german IF games, this one should get a review and seeing that there aren't that many german IF reviewers, I should do the first one.

The game isn't very long, it is not so much focussed on the plot but on historical background. It's set in the era of the "communication revolution" that was the introduction of a general postal service in the 16th century (the HILFE section has a nice article on this). The few NPCs are not very talkative but solid and the puzzles are mostly straightforward (Spoiler - click to show)except one encryption puzzle but the TIPP function is your friend here.

I'd recommend this to every german-speaking IF player, if not for the plot than for the historical atmosphere and the fact that is in german language. Non-native speakers will have to have a dictionary nearby as it uses a lot of anachronistic words.

Moreover this would be a great game to play on a kiosk computer in a (german) museum for history of postal services.

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Das Felleisen on IFDB

Polls

The following polls include votes for Das Felleisen:

Games with accurate (present or historical) settings by Emily Short
I'm looking for works in the general spirit of The Fire Tower or 1893: they can be puzzly or not, have a story or not, but they should attempt to represent a real-world setting as accurately as possible, and in some detail.




This is version 7 of this page, edited by Nomad on 22 December 2017 at 6:51pm. - View Update History - Edit This Page - Add a News Item - Delete This Page