Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Thornfell Manor: 1984

by Tijn Kersjes profile

(based on 2 ratings)
Estimated play time: 48 minutes (based on 2 votes)
Members voted for the following times for this game:
1 review3 members have played this game. It's on 1 wishlist.

About the Story

Thornfell Manor: 1984 is a spooky text adventure written during PunyComp 2024. Step in the shoes of a paranatural detective, explore an abandoned mansion, and solve the murders. Will you survive the night?

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(1)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
1 of 1 people found the following review helpful:
Solve the mystery of a few teens' deaths, January 1, 2025
Related reviews: about 1 hour

This PunyComp game had a nice concept and was pretty fun, with a few caveats. It looks to be the first game by this author, which is pretty impressive if true and I would definitely play more games if they choose to write more.

You play as a paranormal investigator who comes up on the scene of a crime. Your goal is to figure out who died, how, and what to do about it.

You're equipped with two helpful sidekicks (who are later contactable by radio) and a protective amulet and an EMF reader. You explore a big mansion, solving a variety of puzzles and interacting with a few 'unusual' characters.

I was impressed by the implementation of things like the characters and a lot of the default messages. There were two big sticking points for me, though:

1-The game has an extremely small inventory limit. I was trying to carry around the 'default' gear the game gave me (radio, EMF reader, and amulet), and I could only pick up 3 items. I know some people go for realism, but these items are things like a lighter, sage, cigarettes, a pocketknife--I could easily carry all these things in real life, especially with pockets! I'd give a full point higher score if the inventory limit were removed or doubled or if a backpack were provided, or even if the amulet and/or meter were 'wearable'.

2-The game is missing a lot of scenery objects and synonyms. One really noticeable example is that the beginning of the game (so not really a spoiler) tells you that you see a lot of blood. But "X BLOOD" has no response. This is a frequent issue throughout the game, where the text prominently mentions an object but doesn't implement it.

Outside of these two factors, I enjoyed the game a lot, as I like supernatural things and mysteries. I especially liked the ambient messages about the radio and the overall thematic unity of the house.

You can log in to rate this review, mute this user, or add a comment.

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 9 of this page, edited by JTN on 4 January 2025 at 11:08am. - View Update History - Edit This Page - Add a News Item - Delete This Page