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Thornfell Manor: 1984 is a spooky text adventure written during PunyComp 2024. Step in the shoes of a paranatural detective, explore an abandoned mansion, and solve the murders. Will you survive the night?
Entrant - PunyComp 2024
Entrant - Short Games Showcase 2024
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This PunyComp game had a nice concept and was pretty fun, with a few caveats. It looks to be the first game by this author, which is pretty impressive if true and I would definitely play more games if they choose to write more.
You play as a paranormal investigator who comes up on the scene of a crime. Your goal is to figure out who died, how, and what to do about it.
You're equipped with two helpful sidekicks (who are later contactable by radio) and a protective amulet and an EMF reader. You explore a big mansion, solving a variety of puzzles and interacting with a few 'unusual' characters.
I was impressed by the implementation of things like the characters and a lot of the default messages. There were two big sticking points for me, though:
1-The game has an extremely small inventory limit. I was trying to carry around the 'default' gear the game gave me (radio, EMF reader, and amulet), and I could only pick up 3 items. I know some people go for realism, but these items are things like a lighter, sage, cigarettes, a pocketknife--I could easily carry all these things in real life, especially with pockets! I'd give a full point higher score if the inventory limit were removed or doubled or if a backpack were provided, or even if the amulet and/or meter were 'wearable'.
2-The game is missing a lot of scenery objects and synonyms. One really noticeable example is that the beginning of the game (so not really a spoiler) tells you that you see a lot of blood. But "X BLOOD" has no response. This is a frequent issue throughout the game, where the text prominently mentions an object but doesn't implement it.
Outside of these two factors, I enjoyed the game a lot, as I like supernatural things and mysteries. I especially liked the ambient messages about the radio and the overall thematic unity of the house.