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by Elizabeth Sampat


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(based on 1 rating)
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About the Story

This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending.

When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children.

You can argue whether or not this is a GAME, I guess, but it’s definitely me.

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The following polls include votes for Nineteen:

Games exploring trauma and other messy subject matter by Kastel
Looking for, as Nathalie Lawhead puts it, art caught between “everything is horrible”, “everything is survivable”, and “this is too hard to talk about”. I'm interested in how people explore the messy things in life through IF engines.

This is version 1 of this page, edited by autumnc on 12 March 2021 at 8:16am. - View Update History - Edit This Page - Add a News Item - Delete This Page