The Box

by Paul Michael Winters profile

Escape Room
2022

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1-5 of 5


A promising debut for the Kreate system, June 16, 2022
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2022

(I beta tested this game)

The Box is a test bed for a bespoke IF system created by the game’s author, and I have to confess that my reaction to such things has previously been to consider them reinventions of the wheel, given the number of robust, mature authoring languages currently out there. Those feelings have shifted in recent years, though, as systems like Dialog and Adventuron have proven themselves to offer distinct advantages to authors and players; it’s obviously too soon to tell whether Kreate will join that list, but based on the present evidence, it definitely justifies its existence.

Like many modern systems, part of the draw here is that Kreate allows for both parser- and link-based play; you can type in traditional commands using the typical Inform/TADS syntax, but you also have links and buttons enabling you to do everything you need to with a click. The links are contextual, though, so you’re not overwhelmed with choice; the names of objects are underlined in descriptions, and you can examine them by clicking them, while potential actions are suggested in little buttons right by the command prompt.

This works well, but what’s more exciting is that the system also seems to allow for less standard input approaches too – and here’s where talking about the game itself might be useful. The Box doesn’t have much of a plot, being an escape-the-room affair that’s primarily focused on the puzzling. As the title suggests, the main business involves fiddling with a mysterious box that’s got a different puzzle on each of its sides, largely based on clues you find in the environment. Some of these are standard object-manipulation affairs, but there are also some that, while old chestnuts, are newer territory for parser IF, including a cryptogram and a tile-selection puzzle. It’s possible to engage with these via the parser, but it’s a little awkward – the cryptogram requires a bunch of commands like SET DIAL-X TO LETTER-Y – fortunately, though, Kreate enables a little drop-down menu you can interact with via the mouse that makes things easy.

Speaking of mice, there are some cute touches that elevate the game above just being a grab-bag of tech-demo puzzles – the most notable being the cute white mouse who you can get to join you in your endeavors. Similarly, while the puzzles are primarily old chestnuts, they’re implemented well and are satisfying to work through, pitched at a reasonable level of difficulty. So even though it’s primarily been written as a shakedown cruise for Kreate – and I think succeeds on those terms – on its own merits too The Box is a pleasant half-hour’s puzzling if you’re in the mood for such things.

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2 of 2 people found the following review helpful:
A literal puzzlebox written in a custom engine, April 27, 2022
by MathBrush
Related reviews: about 1 hour

I beta tested this game.

The Box is written in a new parser engine designed by Winters, which includes a hybrid form (like Dialog or Gruescript) allowing most of the game to be played by clicking links.

This is a literal puzzlebox. After a brief intro, you wake up in a cell with a mysterious box in front of you with 5 different puzzles or sets of puzzles belonging to each of the visible sides. Clues and aides are hidden throughout the rest of the room.

I found the puzzles generally fair and engaging. It includes a cryptogram which I generally find less engaging in IF, since they have standard solution algorithms that aren't directly integrated into game play, but I appreciated the smoothness of this one. I enjoyed the light-based puzzles and the numeric one the most, and perhaps the final puzzle.

The framing story is brief but well done. As a demonstration of language capabilities, it certainly seems like a strong parser engine, which is very difficult to do. It didn't capture my emotional fancy, but other than that it is a solid and well-done game.

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3 of 3 people found the following review helpful:
Short puzzlebox-escape-the-room type adventure, April 22, 2022
by DB (Columbus, OH)
Related reviews: Spring Thing 2022

The Box is a thin setup for a short puzzlebox-escape-the-room type adventure. Nothing necessarily against a thin setup, just go into this knowing that it's a puzzle-forward experience. The puzzles such as they are are none too difficult and can all be solved by prodding enough of the environment to find the next clue when stuck. They're largely not of a sort of puzzles to need several clues. At least a few are pretty much spoiled on finding a single clue. At least one of them was sort of artificially gated in a way that I felt resisted a logical secondary solution ((Spoiler - click to show)burning the ropes on the drawbridge), but I think I get it. (Spoiler - click to show)Highlighting the one solution is meant to reinforce in its own way that in Kreate the mouse is important (the bit of hardware symbolized by the creature implemented in the game... personally I found the mouse implemented in-game a bit too "talkative" for my tastes; especially considering how little it really contributed to puzzle solutions, it seemed a bit misleading and distracting for me to be hearing from it every couple turns). Only the mouse (the in-game creature yes, but also the bit of hardware) actually didn't turn out in my playthrough to be super important so much as it was handy in a couple given scenarios. Though Kreate has the advantage of featuring a hybrid input parser, mouse input salience was still overall pretty low for me as a player in this game. But then I'm also a practiced typist and not everybody will have the same automaticity in typing IF commands, nor will every game have the same level of keyboard-vs-mouse use. Its inclusion is welcome and I can see future games on the platform making even broader use of it.

The big advantage of Kreate's hybrid setup from the perspective of a player is in being able to use the mouse to interact more thoroughly with the story rather than typing commands into a parser. Maybe I'm being too repetitive here, but it seems a major point of both the game and platform. More specifically, in The Box the mouse (the computer hardware, not the animal implemented in the game) can be used to click links to perform commands (though the links automatically generated are not always immediately helpful, sometimes a distraction) or to operate some of the glyphs and dials on the titular box which might be more tedious if done entirely through parser commands. The drop-down menus for operating letter dials were a particularly welcome change of pace from what would have been a tedious exercise if typed into a parser. Inform has extensions for creating hyperlinks and buttons, but I've yet to see a drop-down menu implemented in Inform as far as I can remember (it probably has) although I don't see why that wouldn't be completely possible too.

I have to admit though that from playing this game alone, although I wouldn't say I disliked it, I'm just not totally clear on what Kreate's advantages as a development system are over its contemporaries. I suppose the success of the platform will come down to more people trying it out and The Box is at least an advertisement that it works. As a work of IF, The Box is a rewarding enough puzzler to spend your time on. If you're experienced, it won't take a lot of time anyway, and if you're new seems like it should be accessible enough to guide you through without too much head scratching.

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1 of 1 people found the following review helpful:
Opening a box like in The Room game., April 15, 2022

THE BOX

I am still playing this game, turn 165, but I want to recommend everyone. It worths a try.
Technically you have to escape from a prision cell. You know by now that I really love simulacionist games where you can interact with all the things around the room listed in descriptions.
It remembers me in some way The Bones of Rosalinda 0_o

On the other hand there is a little problem becouse the text is small for a smartphone. If you don’t enter the story the game itself can be reduced to a mechanical try and error system becouse it uses hyperlinks.



Jade.

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6 of 6 people found the following review helpful:
You solved the box, we came. Now you must come with us, taste our pleasures., April 11, 2022
by jakomo
Related reviews: springthing2022

From the author of The Long Nap, written in Dialog, and The Lookout, written in Inform 7, comes The Box, written in Kreate. Mr. Polylingual! It's a demo game for the new language and does a good job at showing off that it has all the fundamentals for a solid parser and world model in place. There's nothing particularly taxing here: no conversations (the only NPC is a mouse), no ropes, no noun disambiguations, no complex sentences required. There is some burning, though it's only used once. It's a very straightforward, short escape-the-room game with entertaining puzzles and a tidy (but sluggish) web-GUI: click on a hyperlinked noun to "examine" it, which brings up some clickable relevant actions you can do with it, or just type at the prompt at usual. if you liked Fireproof Games' The Room, you'll certainly enjoy this.

Two minor bugs:
(Spoiler - click to show)
Sitting on top of it is an intricately carved wooden box. On the stone pedestal is a wooden box.
You set the panel on the window sill. It covers the window almost entirely, blocking out most of the moonlight. The panel is already on the sill.

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