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About the Story
You wander around in darkness – even though the lights are on.
10th Place - 24th Annual Interactive Fiction Competition (2018)
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Number of Reviews: 3
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Lux is the game that proved to me you can make a solid puzzlefest using a choice-based interface. I imagine there are other strong choice-based and puzzle-focused games out there, but Lux is the first one I have played.
In Lux you are Sandra, the only survivor of an explosion on a research station in space. The explosion has left you blind, and you must navigate through the station with help from the station's AI to reach the command centre and send a distress signal.
In terms of gameplay, you can have one item active in your inventory at any time, and if you have the correct item active for a particular puzzle you'll see additional choice options that will enable you to solve the puzzle. (Detectiveland uses a similar mechanism.) By midgame there are enough inventory items, and the number of choice subtrees is often large enough, that simply selecting every item isn't going to help much in solving a particular puzzle. So you still need to figure out the puzzles - or at least narrow down the possibilities to just a few items.
It's a large game, too. There are five distinct areas of the station, multiple puzzles in each area, and several red herrings. The author's estimate of "longer than two hours" was accurate for my playthrough.
The puzzles are challenging but always logical. Having five distinct sections and having the AI telling you what the goals are in each section are good design choices - they help prevent the player from being overwhelmed in such a large game. The game has achievements as well. I didn't earn all of them, and so I'm guessing some of the objects that I didn't find a use for are actually related to achievements.
Finally, Lux contains my favorite single moment out of all the games in IFComp this year. I won't give it away, but those who have played the game may be able to see what I'm referring to.
I tend to like puzzlers, and I enjoyed Lux.
This game is one of the most complex Twine games I've seen.
Rather than focusing on conversation and emotional choices as many Twine games do, this game focuses on inventory management and movement around an extensive map, similar to typical parser gameplay.
This allows for some truly clever puzzles, including a major twist that only occurs in some playthroughs.
Strongly recommended for people looking for old-school puzzles and fans of sci-fi stories about artificial intelligence.
I really like these interactive stories, especially if they involve escape rooms! Awesome story! I suggest it to anybody willing to try it!
|Miss No-Name, by Bellamy Briks|
Average member rating: (7 ratings)
A really popular kid is trying to find out the name of the mysterious girl that sits in the front of the class. Your goal is to help him achieve this! Or risk his life trying
|And the Robot Horse You Rode in On, by Anna Anthropy|
Average member rating: (18 ratings)
Diode emerges from the porta-tent, yawning and cracking open a canteen. She takes a long swig. "Evening, bandita." Then she comes over to you and plants her foot on the top of your head. "i’ll be honest: i made this whole game just so i...
|her tears were my light, by Nami|
Average member rating: (1 rating)
HER TEARS WERE MY LIGHT is a visual novel created for NaNoRenO 2016. it's a short love story about time and space. as time, you can move forward, backward, or warp to any moment you create a save point for. can you use that power to save...
Twine games with free range of movement: A personal list by Kinetic Mouse Car
Free range of movement means the gameplay has parser qualities without the parser part. It allows you to wander around and interact directly with objects or talk to characters in your environment. This list does NOT require games to have...
that claustrophobic feeling ... (cw claustrophobia) by cgasquid
there's a certain kind of feeling in horror (or horror-tinged works in other genres). a feeling that i'm about to graphically describe, so if you suffer from real claustrophobia, consider this a content warning. it's that feeling that...
Unreliable narrators by verityvirtue
I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.
For your consideration: XYZZY-eligible Best Individual NPCs of 2018 by MathBrush
This is for suggesting puzzles in games released in 2018 which you think might be worth considering for Best Individual NPC in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is...
For your consideration: XYZZY-eligible Best Use of Multimedia for 2018 by MathBrush
This is for suggesting games released in 2018 which you think might be worth considering for Best Use of Multimedia in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to...