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In a Tomb with a Donkeyby Dee Cooke profile2023 Fantasy Adventuron
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(based on 4 ratings)
2 reviews — 6 members have played this game. It's on 4 wishlists.
Evidence Sweet has been defeated in battle during the Annual Spellcasting Competition... again. Blasted into ancient Egypt with her spells seemingly scattered to the winds, she finds herself chased down by the pharaoh's guards with nothing more than a stolen donkey to her name. But there is hope in the depths of an ancient tomb, as she searches for her missing spells and, more importantly, her escape route home.
She didn't expect the donkey to tag along though...
In a Tomb with a Donkey was based on the seed of the same name by Rovarsson from the SeedComp Planting Round 2023. It was created for the SeedComp Sprouting Round 2023.
Entrant, All Games - SeedComp! - 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 Write a review |
This game was entered in Seedcomp, and is primarily based around the 'seed' of the same name, a text file by Rovarsson containing a vivid description of a game centered around getting stuck in a tomb with a donkey and a bowl of blood and a cat mummy.
This finished game dropped the altar/blood angle but added the rest nicely. You play as a spellcaster struck back in time during a duel. Your spells have scattered to the wind, and after trying to steal some raw materials from a palace you are forced to flee, eventually finding yourself at a tomb.
The pattern of this game is gentle gameplay, generally finding a spell and using it either immediately or in the next room. Some puzzles add in extra twists for more engagement. I got stuck once or twice and I did need a hint in the room with the platforms (I had tried (Spoiler - click to show)LEVITATE ME and received no strong feedback, so I assumed that levitate wasn't the solution.)
Overall, this was enjoyable. I didn't connect on an emotional level, but I found it soothing and sweet.
This game was cute! I thought it was a pleasant story, fairly easy and intuitive, and it makes me want to take a crack at the Adventuron system since it’s the first game I played using it. I love games with little spells to cast on things, and I liked that you got unique text for (as far as I can tell) every spell + item combination you try to do, which told more about the PC and their personality/ethics. The references I caught were fun, like with Indiana Jones and how witches sink in water. I almost never had to guess what verbs are allowed, only what verb to use at which moment - which was well signaled for most of the game.
(I'm not sure if this is for an old release since the author said they'd fix these, so I marked it as for an old version)
The two areas I got tripped up were (Spoiler - click to show)getting on and off the platforms/stones, and talking to the surprisingly nice sphinx. She said “Are you ready to answer my question?” like five times while I futilely tried >Yes, >Answer Yes, >Say Yes, >Say Time Travel, and various other combinations in that vein. That was a little frustrating.
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