In a Tomb with a Donkey

by Dee Cooke profile

Fantasy
2023

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1-4 of 4


- thesleuthacademy, September 21, 2023

What it says on the tin and more, September 14, 2023

by pieartsy (New York)
Related reviews: seedcomp

This game was cute! I thought it was a pleasant story, fairly easy and intuitive, and it makes me want to take a crack at the Adventuron system since it’s the first game I played using it. I love games with little spells to cast on things, and I liked that you got unique text for (as far as I can tell) every spell + item combination you try to do, which told more about the PC and their personality/ethics. The references I caught were fun, like with Indiana Jones and how witches sink in water. I almost never had to guess what verbs are allowed, only what verb to use at which moment - which was well signaled for most of the game.

(I'm not sure if this is for an old release since the author said they'd fix these, so I marked it as for an old version)

The two areas I got tripped up were (Spoiler - click to show)getting on and off the platforms/stones, and talking to the surprisingly nice sphinx. She said “Are you ready to answer my question?” like five times while I futilely tried >Yes, >Answer Yes, >Say Yes, >Say Time Travel, and various other combinations in that vein. That was a little frustrating.

Note: this review is based on older version of the game.
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- Mr. Patient (Saint Paul, Minn.), March 20, 2023

3 of 3 people found the following review helpful:
Clever magical spells game...in a tomb...with a donkey, March 6, 2023
by MathBrush
Related reviews: about 1 hour

This game was entered in Seedcomp, and is primarily based around the 'seed' of the same name, a text file by Rovarsson containing a vivid description of a game centered around getting stuck in a tomb with a donkey and a bowl of blood and a cat mummy.

This finished game dropped the altar/blood angle but added the rest nicely. You play as a spellcaster struck back in time during a duel. Your spells have scattered to the wind, and after trying to steal some raw materials from a palace you are forced to flee, eventually finding yourself at a tomb.

The pattern of this game is gentle gameplay, generally finding a spell and using it either immediately or in the next room. Some puzzles add in extra twists for more engagement. I got stuck once or twice and I did need a hint in the room with the platforms (I had tried (Spoiler - click to show)LEVITATE ME and received no strong feedback, so I assumed that levitate wasn't the solution.)

Overall, this was enjoyable. I didn't connect on an emotional level, but I found it soothing and sweet.

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