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A minimalist text adventure. You are Magnus, the Protector of Morr, in the Kingdom of Oshen.
Fabled Journey is an experiment in the deployment of a Gamebook/CYOA using a lite-weight javascript game engine, which outputs to HTML. The engine used is Quandary. It has been heavily adapted by me for this project. The ZIP file weighs in at a whopping 39KBs (including images). The raw files are not much more than 100KBs.
Every game designer, I suppose, tires of using bloated engines to construct their games. This project is minimalist in design, but with a surprising number of features. Quandary offers the non-programmer a simple means to construct and deploy their creations without bloat. If you are interested in creating a minimalist interactive fiction Gamebook/CYOA, I believe that you cannot go wrong using the Quandary engine.
For people who like to PLAY Gamebooks/CYOAs, I hope you enjoy the game!
Optimized for electronic devices.
A fairly short, choice-based game with familiar Fighting Fantasy-esque trappings: potter about your medieval environs killing giants, talking to wizards and encountering mysterious mists etc. There are a few alternate paths but not much substantive variation between the two poles of happy ending or sudden death, but it is all very solidly implemented and written in an easy, confident style by an author who clearly knows what he is doing. Overall, this fulfils nicely my current primary criterion that games should be short enough to complete during work-time, but not so superficial as to feel like a waste of time (your employer would no doubt be happy to sponsor you playing this brief but worthy number), making it a solidly three-star experience.
Apparently, this has been written as an experiment in using a minimalist JavaScript engine (Quandry) to create a work of IF. Having not played much (in fact, hardly any) choice-based IF, I can’t comment on its relative merits compared to other systems, but it all works well enough as far as I could tell from my playthrough.