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About the Story
The sun has not even risen when the Elves rouse you from your rest. You've slept far too little since last night's bloodbath, but it's time once again for battle. You sharpen your blades and head to the arena. Only six combatants remain, including yourself. Great merciful Zeus, you are exhausted. But you're not giving up now, not with glory and treasure on the line.
Winner - Eleventh Hour New Year's Minicomp
Emily Short's Interactive Storytelling
[T]here’s a lot to appreciate about the implementation. The game notices a lot of possible details if you miss a step or swap out a suboptimal ingredient or don’t quite nail your cooking times. And I found myself engaging the cooking part of my brain (“hey, I could start heating this skillet up while I’m still mixing things to go in it”). One of the most persuasive cooking puzzles I’ve seen in parser IF.
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I beta tested this game.
This is a unique concept for a text adventure. You are pitted in a Chopped-style cooking challenge against three other chefs. Your goal is to cook a certain recipe in twenty minutes.
Unfortunately, your competitors have their own ideas, and you have some trouble on your own.
This reminded me of Varicella, both in the numerous autonomous actions of others, and in the time constraint. It also left me feeling like there was more for me to discover that I hadn't figured out.
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You stagger up to its lair. Blue sand drags at your feet. Your Hands don't tremble — well, much — as you ready your new weapon. Your voice doesn't quaver (hardly at all) as you shout out the words you were taught. One, two! Dive and...
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Title: Infinite Adventure Year: 1986 Genre: Adventure Summary: Wander through an apparently infinite number of spooky mansions, solving a basic puzzle in each one. ForgottenGames.com rating: ★ ★ ★