Play online
Play this game in your Web browser.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Those Days

by George Larkwright


Web Site

(based on 5 ratings)
3 reviews

About the Story

“Funny how some friendships end in a thunderstorm of insurmountable differences, whilst others slowly dim out of sight

Game Details

Language: English (en)
First Publication Date: April 2, 2021
Current Version: Unknown
Development System: Twine
IFID: 6B321001-4233-4FDF-9453-7002EDCC7801
TUID: r4e3vmp4gogi1e0


Audience Choice--Most Emotional, Most Halcyon, Most Sentimental, Main Festival - Spring Thing 2021


- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 3
Write a review

2 of 2 people found the following review helpful:
A sharply-written pleasure, April 18, 2021
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2021

Those Days tells a story you’ve heard a million times before – a young man outgrowing his best friend as he grows up – and does so without much interactivity. Its writing, though, is some of the sharpest in the festival, grounding this familiar plot in well-chosen detail, solid pacing, and prose that’s evocative but never purple. This one’s well worth a play.

The lovely thing about making sure your writing goes into specifics is that it can paradoxically make the story more resonant, and that’s very much how Those Days worked for me. I’m not English and had a very different experience of high school and college than the protagonist, of course, but because his experiences are described with such care, there were many passages that sparked a sense of recognition that yes, this is exactly what it’s like to awkwardly meet someone when you’re 12, or to giggle over an unkind nickname:

"Luke used to call him ‘swingball’, a reference to his oversized flaccid earlobes that swayed metronomically as he walked."

While the main characters – especially the best friend, Luke – can be annoyingly laddish sometimes, with the game framing as childish mischief some acts that struck me as rather worse than that, this also seems true to life, and is softened by the protagonist’s reflective tone, as well as an elegiac, backward-looking vibe complemented by the gentle color-gradient backgrounds. There’s a nice pastoral element, too:

"On weekends we’d all ride our bikes deep into the arable hinterland outside of town. We’d race along hidden dirt paths, kicking up gravel and flint as we sped down the green monolithic hillsides, stitched together by hedgerows and interwoven with tussocks and wild flowers."

The writing is just as good with characters as it is with landscape. The protagonist is appealingly drawn, convincingly shy and hard on himself in a way that makes you root for his success, so the weight he assigns to his relationship with Luke means the reader sees it as significant too. Here’s one more excerpt, with a nice bit of physical detail underscoring his hesitance to meet Luke during the point in their relationship that they’re most distant, likening his reluctance to other moments of dread:

"Walking into school for the first time. Walking to the head-teacher’s office for my only detention. Walking to collect my exam results. All with that same, shortened, nervous stride."

Okay, there is the occasional misstep – in the scene where the protagonist meets Luke for the first time, the latter’s face is described as “soft and slightly bulbous, like a half-filled water balloon.” And I found a few sequences, like the end of Chapter 4 when the protagonist and Luke are drifting apart, a bit on the nose, in terms of plot and prose. But these missteps are few and far between.

Throughout, you’re mostly clicking just to advance – passages usually requires multiple clicks to get through, with each revealing the next line or two. There are a few cosmetic choices of dialogue, as well as I think two more meaty ones that lead to a late-game callback (though I think I experienced a bug with one of these: (Spoiler - click to show)I was brave enough to jump across the gap on the rope swing, but the game thought I’d chickened out when it came up again at the end). The text is also timed, displaying at a clip that’s fast enough on the first go-round but would be annoying on replay. Replaying isn’t the point of Those Days, though – it tells a resonant, relatable story, and tells it in so satisfying a way that I can’t imagine the player who’d want to go back and optimize their choices. Lovely stuff.

1 of 1 people found the following review helpful:
Dusk and dawn of a friendship., April 15, 2021
by Rovarsson (Belgium)
Related reviews: Slice of Life

Those Days is a slow-paced and thoughtful piece about life, growing up, friendship. It's nostalgic, a bit sad and a bit uplifting. As I said: life.

The main character reminisces about those endless days of childhood, spent with his best friend.

It's quite a stretch to call this an interactive story. The interactivity is limited to clicking highlighted words now and then while the railroaded story inevitably unrolls.

The clicking does serve another purpose however: that of pacing the story and forcing the player to take in the deeper meaning of the short paragraphs. This is helped by carefully judged timed text that slows down the reading tempo just enough to aid in letting the words sink in.

I really liked the changing background colours. They came across as symbolic of the different stages in the life of the protagonist and of the state of his friendship with his best friend.

A moving story that makes excellent use of the Twine-format to enhance its impact.

1 of 1 people found the following review helpful:
A tale of two lives in 6 acts of Twine, April 15, 2021
by MathBrush
Related reviews: 15-30 minutes

This game seemed at first like many, many other Twine games I've played where someone reflects on their childhood and a person they had a major crush on, only to revisit their feelings as an adult.

But this game turns out to be different in several good ways. First, it's nice visually, with well-thought-out font use, colors and spacing. the writing is descriptive and interesting, with few typos. And the choice structure is actually meaningful, the game putting real stakes on its choices and remembering them (although I encountered a bug where (Spoiler - click to show)I decided not to cut the bike tires but Luke remembered me as doing so). And the relationship with your friend is kept completely real and easy to visualize while also being ambiguous and interesting.

If I had any complaint it's that I thought it ended in act 4 and then had 2 acts after. I think having either a progress bar or other indicator of time passage, or having more of an emotional rise, climax, and denouement might make that easier.

This game has timed text, which usually is a major problem in games, but this game's text was pretty much exactly in sync with my reading, so it didn't bother me.

If you enjoyed Those Days...

Related Games

People who like Those Days also gave high ratings to these games:

D'ARKUN, by Michael Baltes
Average member rating: (13 ratings)
Long forgotten proceedings have changed the coastal area north of Altenkirchen forever. Now, almost a century later, the proceedings have begun again. You're about to discover the sinister secrets of this place where the wild north sea...

Wabewalker, by Ben Sisk
Average member rating: (4 ratings)
You are trapped in an endless cycle of death and rebirth, reincarnating throughout Japan, only to be murdered once again. Most don't remember their past lives, and neither did you, until you catch a glimpse of your dead body on...

Fate of the Storm Gods, by Bendi Barrett
Average member rating: (1 rating)
Harness wind, earth, fire, and all the forces of nature to destroy your enemies! Will you stabilize the broken magic of the weather, or revel in its chaos? Fate of the Storm Gods is a 275,000-word interactive fantasy novel by Bendi...

Suggest a game

Recommended Lists

Those Days appears in the following Recommended Lists:

Twine games with gorgeous gradient backgrounds by Kinetic Mouse Car
These are Twine games that make heavy use of gradient backgrounds. This excludes Twine games that use a variety of single colour backgrounds. Those too are wonderful but do not fit this list. There is something about a well-placed...

This is version 3 of this page, edited by Zape on 4 April 2021 at 8:03pm. - View Update History - Edit This Page - Add a News Item