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Number of Ratings: 12
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1-12 of 12

- Edo, March 19, 2021

2 of 2 people found the following review helpful:
A compelling sci fi horror game with good worldbuilding, September 15, 2017
by MathBrush
Related reviews: less than 15 minutes

This is a speed-IF game from Ectocomp. Written in 3 hours, it has a nicely built up world with its own ecology.

The game is short, and learning about it is the main attraction, so I won't say more about the plot. I had some trouble with some of the interactions, though, but I enjoyed the writing.

- Hazel-Rah, July 31, 2017

- Simon Deimel (Germany), June 26, 2014

- stadtgorilla (Munich, Germany), December 7, 2011

- Marco Innocenti (Florence, Italy), December 6, 2011

7 of 7 people found the following review helpful:
And the Worms Ate Into His Brain, November 13, 2011
by Sam Kabo Ashwell (Seattle)
Related reviews: horror, speedIF, survival horror, SF

An entry in the horror-themed EctoComp, which requires games to be written within a three-hour limit. The usual SpeedIF qualities apply: synonyms are largely absent, the writing could do with a little editing, and the one puzzle suffers from guess-the-phrasing. Keep the walkthrough handy.

Blue avoids SpeedIF wackiness, aiming for a sweeping SF plot -- a hazily-defined plague of worm-like parasites collapses human civilisation, but the protagonist has managed to lay hands on a rare, stupendously expensive android. He could upload himself into it, or use it to save his infected girlfriend. (Spoiler - click to show)If he saves himself, it turns out that the rest of humaity chose a different way to save themselves. There are some minor obstacles to this, but it's essentially a grim-choice kind of game.

The game tries to avoid Usual SpeedIF Wackiness in favour of grim survival-horror and dark irony. (There are strong overtones of Vonnegut.) It's not wholly successful at this: the writing veers into the vague and overwrought a little too much to be really convincing, and there's so much crammed into a rather limited space that some crucial elements lack the time to breathe. Still, a good attempt at a difficult proposition.

- Jim Turner (Ireland), November 13, 2011

- EJ, November 10, 2011

- Mr. Patient (Saint Paul, Minn.), November 10, 2011

- MonochromeMolly, November 9, 2011

- ifwizz (Berlin, Germany), November 6, 2011

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