Whole Souls

by Drumclem


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A space horror tale with great elements that don't blend well, November 10, 2019
by MathBrush
Related reviews: less than 15 minutes

I've played this game 4 or 5 times now, trying to find if I've missed something important (and if I have I'll update this review!)

You are in space, having a family dinner on Halloween through a videocall. You can guide the conversation as your family clashes with each other over things like religion and politics.

Then something happens, and the game takes a more linear turn, then ends.

The twist involves several elements, and I just don't see how they all connect together. I'm a fan of leaving the most frightening parts of horror as mere suggestions, but we have so many things here: (Spoiler - click to show)a time loop, suggestions of being an android, government conspiracy, mind control taken from Bioshock. Each part is great, and the writing is good, but how does it all tie together? The simplest explanation is that (Spoiler - click to show)you are an android and your 'family' has always been fake, and your programming gets reset. But then why change the clocks? Isn't accurate timekeeping important in space? And why have the elaborate video call setup at all?

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Lance Campbell, February 16, 2020 - Reply
I agree with your assessment. This IF work had potential. Great writing and atmosphere in parts but the ideas never really coalesced.

Or maybe they did, but it was too subtle for me to figure out :).
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