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3 of 3 people found the following review helpful:
Riven meets Zork, February 23, 2025

This sprawling game is the result of nine authors making one game each, and then smacking them together (with magic), creating somewhat disparate pieces of an island adventure that reminded me of continually swapping out the five CDs of Riven in the late 90s.

The result is in many ways an old school (with bells and whistles) puzzlefest, one of the few modern games that has made me feel like I'm in a vast, confusing Zork-like world where there's lots of lore that seems made up mostly to have fun. And that's great! I've missed that.

The fact that each area is a separate game feels a little unnecessary from a player's point of view (although it obviously made it much easier for the writers) - it's rarely used to enhance the player experience, although the parts that do are cool. It does cause a few awkward inconsistencies, general verbs that work in one are but not another, but these are few and far between. Items are mostly confined to one area, and the player drops them when moving between areas and picks them back up when they return, which works fine, but seems a bit contrived since some items span all areas, cluing the player in on the fact that they're supposed to bring that item from one area to another, a clue that is never spelled out (you'll need to check your inventory to know what was brought over).

(Disclaimer: I was a beta tester on this game.)

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