Uncle Zebulon's Will

by Magnus Olsson

Fantasy
1995

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Reviews and Ratings

5 star:
(3)
4 star:
(32)
3 star:
(23)
2 star:
(2)
1 star:
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Average Rating:
Number of Ratings: 60
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- madducks (Indianapolis, Indiana), September 5, 2008

- Mike Ciul (Philadelphia), June 4, 2008

- Lady Sarah (Portland, Oregon), March 11, 2008

12 of 13 people found the following review helpful:
Solid game that strikes the right balance., February 27, 2008

(I should preface this review with a note that a three-star rating from me means it is a good game; I reserve four stars for something special, and five stars for something truly amazing.)

Light-hearted in tone, traditional in style, "Uncle Zebulon's Will" finds that elusive balance between implied scope and actual delivery that many winning Comp entries miss. In short, it doesn't bite off more than it can chew in two hours of playtime, so it doesn't leave you disappointed when you reach the end.

I particularly admire the way in which the author provided descriptions and responses that are just enough to convince you of the reality of the game world. At no point was I disappointed by the lack of a particular programmed response: Even the game's bored and disinterested NPC was believably (and appropriately) bored and disinterested.

This economy of writing is one of the hallmarks of classic IF, and so perhaps it should not be a surprise that Activision included this entry in a 1996 re-release of classic Infocom titles. Other than the abbreviated length and the copyright date, you might never realize it isn't from the "Golden Age" of IF.

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- NiMuSi (London, UK), February 23, 2008

- Otto (France), February 21, 2008

- Emily Boegheim, February 10, 2008

- Dan Schmidt (Boston), January 31, 2008

- juandesant (Granada, Spain), January 2, 2008

- oddgrue (California), December 30, 2007

Baf's Guide


Uncle Zebulon was a crackpot who fancied himself a wizard. Now that he's dead, you discover that his fancies were true. A pleasant little game set in a mixed fantasy/modern environment (like much of the Zork and Unnkulia games), with simple magic-based puzzles.

-- Carl Muckenhoupt

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