If this had been called "Spank the Elderly" or "Slap the Crap Out of My Ex-Wife" I think I would have been able to get into it more.
I mean, this is the guy who took care of the H.P. Lovecraft commonplace book stuff and has written some really great games. In fact, if you have not played any of Mr. Nepstad's games than you really should not let this one keep you from doing so.
As for fish slapping, weird as it may be, it just is not for me.
Story:
Hmm...some fish are angry with you over...over...something. They have climbed out of the sea or lake or tank or whatever and are now heading down the boulevard with murderous intent. You duck into an ally and prepare to kick ass.
Well folks...that is about it. What we have next is a "Street Fighter" type of text fighting game. (Perhaps I would have like it better if it were more like "Mortal Kombat."
Implementation:
Slap that Fish is coded very well. I did not encounter a single problem (outside of almost getting bored and quiting before the third fish). To be fair, there are some really neat ideas in here. You have to rest to rebuild your stamina (though I think the fish should get in some free shots while you do that). There is astrategy to getting in the best combination of attacks to efficiently take out the enemy.
Later on, things vary up some. You find some inventory items and the fish get a little tougher. All in all, this felt way to linear for me. Of course, if what Peter wanted to make was a fighting game (which he did) than that is probably what he wanted.
Presentation:
You know...Tads looks good. Always looks good.
Did I have fun?
Not really. I was never able to get into it... but than again I hate fighting games (with rare...rare exceptions. I liked Mortal Kombat, but not for the fighting engine... I just liked killing people).
Let me stress again my point from above. Peter Nepstad writes some great IF and if you have only played Slap that Fish than you are really missing out. You can't blame a guy for trying a little experiment now and then. You just have to remember that some experiments do not work out very well.