Lost New York

by Neil deMause

Time Travel/Historical/Travel

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Number of Ratings: 15
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4 of 4 people found the following review helpful:
Great, long, puzzly game for lovers of history, NYC, and A Mind Forever Voyaging, February 3, 2016

This well-researched difficult game takes characters on a tour through the history of New York, much like A Mind Forever Voyaging took players through a fictional city's history.

Unlike Voyaging,this is a very hard puzzle game. I've been playing many early XYZZY awards, and this is a classic late 90's game. Excellent writing, clever puzzles, but no way on earth you'll get them. Multi-object puzzles involving creative uses of items from every area of the game, bizarre required actions, etc. This is not bad, it's just the period's ideal. I used a walkthrough the whole time.

I loved the writing, and the obvious love of the author for New York and its history. The various ranks you get correspond to real historical New York mayors.

- Jens Leugengroot (Germany), May 25, 2015

- Carrideen (Iowa), August 7, 2012

- Mr. Patient (Saint Paul, Minn.), December 8, 2010

- lupusrex (Seattle, WA), October 4, 2009

- Mastodon, March 26, 2009

- Fredrik (Nässjö, Sweden), January 11, 2009

- Linnau (Tel-Aviv, Israel), October 31, 2008

- Genjar (Finland), August 31, 2008

- Martin Braun (Berlin, Germany), August 12, 2008

0 of 8 people found the following review helpful:
historical fiction, August 12, 2008
by divbyzero (Boston, Massachusetts)

Great historical fiction... lots of fun if you're more into exploration than puzzles, which seem like a bit of an afterthought.

- Timo Saarinen (Finland), July 15, 2008

- jfpbookworm (Hamburg, New York), February 28, 2008

- Michael R. Bacon (New Mexico), October 21, 2007

Baf's Guide

As a bored tourist in the Big Apple, you discover a time-travel device that lets you witness first-hand the development of the city in four centuries. A well-researched period piece with good wry descriptive prose, rather sad in many places about the passing of old landmarks and the ruthlessness of modernity. Good explorability, although towards the end trekking about and waiting for trains can get to be a chore. The puzzles are mostly (but not entirely) straightforward, but careful examination of scenery is required to obtain equipment. The geography is representative rather than exhaustive - walking north from 14th Street, for example, takes you to 23rd Street. It's easy to lock yourself out of victory, but also easy to predict when it's likely to happen (if not how to avoid it). Features an AGT-style EXITS command.

-- Carl Muckenhoupt

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