Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Swipe left, swipe right, and rule your kingdom as you see fit while appeasing the most influential factions of the kingdom and avoiding usurpers at every turn!
Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
A genius concept, perfect for on-the-go smartphone users (just swipe left or right to make binary choices). Stylish art, fun and jokey writing, but punishingly difficult throughout. There is a long-term meta-game that spans multiple lives, but it is very under-clued and somewhat unfair to achieve.
Emily Short's Interactive Storytelling
"entertaining in short spurts"
Ultimately, the story experience is a little dilute for my tastes. The tinder-style mechanic, the randomness of card availability, and the fact that you die so often, all made me sit back rather than sit forward. After all, the stakes are low (what do I care if yet another king dies of gangrene after an ill-advised boar hunt?) and my control is likewise limited. Still, Reigns is entertaining in short spurts, and I’m always interested to see new QBN-ish pieces, especially ones not written in the StoryNexus toolset.
See the full review
Rock Paper Shotgun
"May it reign forever. But… maybe on your phone rather than on your PC."
To its eternal credit, Reigns doesn’t feel repetitive despite asking only ever one action of its player: swipe/click left or swipe/click right. A combination of gradually throwing new cards (and thereby scenarios) into the mix and your situation eternally being so damned precarious that even a familiar curveball can be disastrously or redemptively disruptive keeps each new reign feeling fresh for a bloody long time.
See the full review
The Guardian
" a simple, charming but sometimes infuriating mobile game"
Feats of memory are perfectly possible, because even though the game promises 400 unique cards, you will see a lot of them multiple times. That’s fine when you’re simply trying to set a high score. But as the game’s story-arc comes into play, featuring a demonic curse passed down through the generations, and an achievement-style system, you’ll find yourself swiping through tens of cards you’ve seen far too often, just waiting for the one card that you need to fulfil some objective.
See the full review
Swipe Manager: Soccer, by Swipe Studios Interactive Average member rating: (1 rating) Unfit players, greedy agents, septic tattoos and rowdy fans are just some of the challenges you’ll face as you attempt to take your team to the top! Swipe Manager: Soccer is a ‘choose your own adventure’ game where you call the... |
Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...