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About the StoryA text adventure in the classic Infocom style. It begins with you delivering a sealed package, contents unknown, to J. Daggett Winton, noted archeologist, explorer, inventor, mathematician, philosopher,... and recluse. Game Details
Language: English (en)
First Publication Date: March 18, 2008 Current Version: 1.0 License: Freeware Development System: TADS 3 Baf's Guide ID: 3122 IFID: 38F8D3A0-C902-FD76-1F0B-3B6B6520CC0E TUID: nv4pezgf17ma9me6 |
| Average Rating: ![]() Number of Reviews: 2 Write a review |
As a navel gazing IF puzzler of a certain age, I feel that Stephen Gorrell's neat medium sized TADS debut Recluse from 2008 deserves more trumpeting that it has hitherto received. That is, any trumpeting at all judging by a quick search. One review in over a decade doesn't suggest that it has become contemptible through familiarity.
Recluse bucks the modern IF trend, being a set of cleverly choreographed, sequenced puzzles leading to a surprisingly tangential conclusion. Surprising as the hitherto tenebrous plot suddenly takes on solid end game substance via several large screen dumps when you access the mansion. One NPC also displays chameleon like qualities late in the game.
The initial premise involves your efforts to deliver a package to a reclusive billionaire inside his mansion; after being summarily ejected using traditional methods of egress you explore the Infocom like grounds, finding various items to take and manipulate, including one early problem that had me stuck for days (Spoiler - click to show)taking the caterpillar requires a lot of repetition....
I liked the user friendly nature of play; no time or inventory limits, a warning if you have put the game into an unwinnable position (a rare occurrence thanks to its cleverly constructed nature) and built-in hints.
There are a sprinkling of misspellings and a few grammatical errors (again why these things aren't spell checked is beyond me when so much effort is put into other facets of the game) but nothing to really dilute the enjoyment of the game.
The ending of the game suggests a sequel, but as eleven years have now passed without one I imagine that the author has moved on to pastures new, although I can find no more examples of his IF creativity anywhere.
Rather like the only guy still wearing flared jeans on the bus, Recluse may be old fashioned but the denim is of fine quality.
I don't tend to write many reviews about games I've played, but I felt I should somehow step-in here, at least with a comment: Recluse looks quite underrated to me. Every bit of it was enjoyable, and it did remind of the old classics.
Highly recommended, and it's not too long.
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Great treasure hunt games by Molly
Good treasure hunting games in the vein of Zork and Adventure, although they may not necessarily be set in caves.
Games that most resemble an Infocom work by David Cornelson
If you've played a game that "feels" like an Infocom game, add it to the list.
One Hit Wonders by deathbytroggles
Good games by authors who apparently retired after their one gem.