Contains nsHE25_20250715.tap
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No good deed goes unpunished. You invented a simple adventure game for the kids in the town, where they had to solve simple puzzles and look for chocolate eggs. They solved nothing, they found nothing, and three of them got lost somewhere.
[To play, you need to download and install a ZX Spectrum emulator such as FUSE or ZX Spin.]
66th Place - 31st Annual Interactive Fiction Competition (2025)
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
This is a ZX spectrum game that I played on an online emulator. It worked great; the only issue I had was that I have the habit of typing L for LOOK whenever I want to see if a room changed, but typing L in this game randomly scrambles your game by putting you in a random room with random objects.
Because of that, I used a walkthrough for everything after the first area.
You play as someone trying to help find some lost children. To your dismay, you soon find evidence that they were kidnapped, and you have to go on a dangerous easter egg hunt to find them.
The game has a helpful vocabulary list to help you get around, and has some classic tricky puzzles (like an object floating in a nearly-empty barrel that you just can't quite reach). Some of the puzzles rely on things like examining objects twice and waiting for events to happen, and quite a few have adventure-game logic where you know you have to do something but couldn't really predict the result (like the use of the ice cream, for instance).
Overall a solid, shorter adventure thoroughly grounded in Spectrum and Spectrum-era gaming nostalgia. For fans of the era, it will be a real treat. For people used to recent parser games, it may be less guided or player-friendly then what they're accustomed to.
This game requires an ZX Spectrum emulator like Fuse, which I used.
EDIT: Be aware that this game uses a few stereotypes which could feel quite offensive and I believe the game would be better without it. However, the game still has a lot of good things in it and it would be simple to improve it in a post comp release, which I hope will happen, as it is otherwise a nice game. My original review below is unaltered.
This is a really neat VERY old school parser game for the sake of puzzles. They were fun to work through. I almost solved it in 1 hour and 50 minutes but had overlooked an obvious connection to a location so had to peak at the walkthrough. So the puzzles are definitely fair but if you are not used to the simplistic PAW parser (? I think this is a PAW game?), you will have to get used to it first. So it actually does accept up to four words when it makes sense, e.g. USE X ON Y.
Most importantly, typing L will ruin the game, but if you ramsave once in a while you can just type RL to ramload again. Instead use R to look around (Redescribe).
The entire game is relatively well implemented, considering it is a PAW(?) game. The atmosphere is cute despite some horror elements. A very nice feature is the VOCAB commands which tells you ALL the verbs you need to know and typing HELP toggles between 4-5 different hints. They were a nice addition which I applied, so I did not really need the walkthrough except when I missed a room connection :/
Overall, a very fun retro experience!
(This is an edited version of a review originally published in my blog during IFComp 2025.)
Not so Happy Easter 2025 (NSHE) is a humourous, light horror adventure written by Petr Kain in the Czech language for the ZX Spectrum. The author's translation of it to English debuted in IFComp 2025 and I found it to be compelling, well designed and a lot of fun.
I dig retro-platformed IF that is set in the present day, and NSHE offers the anachronistic delights of cell phones, Teslas and QR codes rendered via technology which predates their existence. It also has some contemporary design sensibilities such as an absence of random deaths or "walking dead" situations. As an Australian, the game was culturally interesting to me with its local slang, Czech currency and other European touches.
The blurb is a good one:
"You invented a simple adventure game for the kids in the town, where they had to solve simple puzzles and look for chocolate eggs. They solved nothing, they found nothing, and three of them got lost somewhere."
I like that second line conveying the mildly exasperated cynicism of the PC voice. The good thing is that that voice doesn't become overly cynical during play. 8-bit games of the day could be snarky at the expense of the game's narrative or atmosphere, and still can be if they emulate that tone, but I found NSHE to be sitting in a good spot. My own feeling of achievement in solving its seventy-five points worth of puzzles was not undermined by cheap one-liners. Those puzzles involve the PC's search for the missing kids with the goal of avoiding being drubbed by angry parents. There are a handful of F-bombs dropped and some described violence, but contextually there's not much of it and no gratuitousness.
The game starts in a town, and with this section being more open than what comes later, it's potentially a little more difficult, or at least less aimed. I found the key to success is to continue to make your rounds. The environment is mildly dynamic (e.g. there's a bus stop, and a bus that doesn't come immediately, and NPCs who come or go in response to events) but this is a game where repeat visits to locations and the retrying of actions over time can pay off. Once you've clocked this, the fact that the roster of locations isn't too big works for you, as does the limited verb set. The game gives a complete list of verbs if you ask for VOCAB, anything that can't be expressed with a more specific verb can be effected with USE A, or USE A ON B. There's lots of technical help, too, in the form of colour-coded feedback and the marking of interactive props with inverse text. Such features help prevent the wasting commands on things that aren't implemented.
The post-town adventure which takes place in spookier wilderness is where the game gets denser. This is well-performed classic adventure gaming with lots to do in a small number of locations, some back-and-forthing and the potential for new ideas and uses for such diverse items as an electric bike or a rubber duck to pop into the player's head. I finished with a score of 71/75, interpreting a few actions I performed as gaining bonus points, so there must have been some more that I missed. You can check your SCORE at any time en route.
Overall, Not so Happy Easter 2025 is a solid and solidly 8-bit adventure touching with humour on the tropes of modern life, still managing to exercise a bit of a PC voice and attitude through terse-leaning writing, and which does what it can technically to smooth play.
IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition decided to geoblock some of the entries based on their content, such that they could not be played from a network connection appearing to...