| Average Rating: based on 494 ratings Number of Reviews Written by IFDB Members: 54 |
Kat Zhang and I discuss Lost Pig at https://www.youtube.com/watch?v=wHqZOk4U_tk#t=20s
I'm revisiting games I played so long ago that I don't remember details, but were so good that I remember the impression they left.
I remember laughing all the way through Lost Pig. Proper, loud laughing. And I remember the puzzles being so good that I enjoyed them. I usually hate IF puzzles so much that I joked to another author I might fund a prize for puzzle-less IF.
This game's a joy.
I remember being new to text adventures and playing this after painfully crawling through the Dreamhold, and it was a well-needed break that really got me pumped for finding future text adventures. I often need breaks, and during those I enjoy more light-hearted stories like this one! It was funny and simple to get through. I adored the characters and the dialogue between them. Grunk was the love of my life and probably still is. I would read a fully fledged novel on these characters.
I really should replay this soon.
This made me laugh. I couldn’t do without the hints (had to get help from external hints to exit as well), but the puzzles were great and made sense. I liked how one could just go to a room without re/navigating using directions. This is such a cute game. I even tried putting pants on Pig and also giving pants to Gnome when I was stuck XD Great theme, great storyline. Would replay this just to explore the funny interactions between Grunk and Pig!
Yeah this was fun, I was a little rusty, and got stuck, eventually needing a peek at the walkthrough, but just a peek.
I enjoyed this game, got loads of humour and I liked being an Orc for a few hours. The clues and puzzles are solid and pretty easy, and conversations with the Gnome were hilarious.
Great place to kick off you career in IF!
Lost Pig is possibly the most beloved text adventure around. Grunk is possibly the most endearing protagonist in interactive fiction. The game is perfect for beginners, but still enjoyable to experienced players. Lost Pig is short, fun, humorous, unpretentious, and relatively easy to solve without being too obvious. What are you waiting for? Play it!
I am playing the top rated adventures.
When I started to play this game I thought this was a poor one, but afterwards I enjoyed it a lot.
This game is full of details so it is a simulacionist one. You can try any action you think about.
The map is a cave that you can explore it by yourself. You should EXAMINE exhaustively all names in description so there are objets hidden, more or less.
The puzzles are nicely, coloured and logical. There are several ways to reach some actions.
In the heart of the game there are two NPCs, a pig and a gnome:
Taking the pig is the first task but also is untakeable as a fish. You find the pig rather soon, but you aren't able to catch up it untill later. The pig has its own life and seems that it want to do things in its own exploring all things while standing around you. Also the pig has responses to your actions.
The gnome has a personality, patience, acid humor, resignation, that fits perfectly with Grunk's simpler point of view about life. There are many, many things you can ask the gnome, most of which enrich and has no effect on the game, but several ones are major clues. You have to read carefully. There is fun talking about these lot of topics and you can spend currently a lot of time trying to exhaust the topics.
This is a re-playable game because you earn more point as you do the things in a better way. The game is middle-low difficult and some hours of gameplay.
- Jade
Grunk like, lots of fun, really liked the e character interaction and it was nice to have something on the lighter side!
Lost Pig was my first exposure to interactive fiction in many years, and I continue to be stunned at how immersive, expansive, and unexpected a world the author was able to create with a relatively small map.
I heard it once said that great game design makes you feel like you can do nothing wrong, and Lost Pig is a perfect example of this. The parser was incredibly intuitive, and even though I might not have grasped the solution to a particular puzzle right away, the good-natured humour meant that I was never - not once - frustrated with my lack of progress. There was always something new to examine, and the joy was in searching every room, every object until a hint was revealed. Meanwhile the living, breathing characters seemed to mill about at their own pace, willing to interact but not simply for your entertainment. I wouldn't have been shocked to discover that they had private conversations about me when I wasn't in the room.
There's nothing I don't love about this game!