This very short piece sketches an excentric way of making narrative sense of Pac-Man: (Spoiler - click to show)Pac-Man is a junkie, haunted by ghostly apparitions; he needs a ”power pill” to save his day, drive his ghosts away, and go to junkie heaven. I’m sure the author could have made more of this particular idea; but, as it stands, it’s no more than a mere sketch, with no real choices for Pac-Man to make along the brief way to the ending: you go one way you win, you go another you die. The writing is as good as it comes, though.