So you thought you were in for a cave crawl? Actually, it is more like a quiz show, only set in a Steve Jacksonesque fantasy dungeon and presented by a mysterious Guardian of the Goblet.
You wander through a series of rooms, each containing a puzzle. By solving the current puzzle you gain entrance to the next room. In the last room looms the Goblet of your dreams.
The puzzles are varied in character, difficulty, and fairness, but none strikes me as really ingenious; and presented ‘raw’ like this, out of any particular narrative context and without any other in-game motivation, they fail to hold my interest.
The world, sparsely furnished as it is, is only minimally implemented: if, say, the heavy treasure chest in the middle of the room is not needed to solve the puzzle of that room, then, try as you might to open it, “you can’t see any such thing”.
This is most certainly not a game to put in the hands or computers of anyone new to IF.
(And the ending! Is that the sound of the author laughing at me?)
This very short piece sketches an excentric way of making narrative sense of Pac-Man: (Spoiler - click to show)Pac-Man is a junkie, haunted by ghostly apparitions; he needs a ”power pill” to save his day, drive his ghosts away, and go to junkie heaven. I’m sure the author could have made more of this particular idea; but, as it stands, it’s no more than a mere sketch, with no real choices for Pac-Man to make along the brief way to the ending: you go one way you win, you go another you die. The writing is as good as it comes, though.