Sorcerer

by Steve Meretzky

Episode 2 of The Enchanter series
Fantasy/Zorkian
1984

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2 of 3 people found the following review helpful:
Very Nice!, March 17, 2010
by tggdan3 (Michigan)

Sorcerer takes place a few years after Enchanter, and with the same PC. Now you live in the guild, a full enchanter, but your mentor has gone missing, which you find out after you sleep in one day.

As old IF classics go, you will definately feel some Abandonitus as you explore the ruins of an old fort and part of the GUE. However, you now get all kinds of nifty spells to mess around with, and potions too!

This game has a few of the best puzzles I've ever seen, and some very ANNOYING ones that require feelies to solve (such as a chest in the basement with a random code, the code requires the feelies to solve).

The hunger puzzle is there at first, and there is a unique variant on the inventory management puzzle (which reminds me of a part in Zork I). There are some scenes where you might randomly die just by entering the room (which is a pain, though you can avoid this- if you know about it- by casting the right spells ahead of time). The outer-world-knowledge "issue" is bypassed by providing you with a resurrection spell- if you cast it before hand, you can be brought back from death (so that out of world knowledge might still be player knowledge!). This also provides a useful solution to one of the harder puzzles. There is also a beautiful variant on the hunger puzzle- the breathing puzzle, very well implemented (and very big pain! The first time I played this game it was online, and I couldn't save! Imagine playing the whole game over!).

I would put this as the best of the Enchanter Trilogy, and better than the Zork trilogy also. (The game even has 2 possible "success" endings, though one is obviously better than the other.) A great play!