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About the Story
This game is an entry in the Mystery House Taken Over project. The story and graphics are adapted from Roberta Williams' original Mystery House.
Language: English (en)
Current Version: 1
Development System: Inform 6
Baf's Guide ID: 2743
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Number of Reviews: 2
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I've found this game really smooth to play and enjoyed a good afternoon playing it untill I solved it.
The plot is good and it unfolds in a manner which keeps enthusiasm to proceede alive. I did not encounter any dead ends so, even though it's easy to die in the game, an undo operation is sufficient to get back to the game and try something else. Puzzles are well made and don't lead to frustrating situations where one gets stuck and worn out. There is an overall logic in the unfolding of the game which makes it rather clear which puzzles have to be solved first in order to proceed and what is expected from the player.
The game is not overwelmingly verbose yet it manages to say all that is needed to know provided you also look carefully at pictures! Some important objects are not mentioned in text descriptions but are to be worked out from the pictures which depict every room. Simple graphics make this game lively.
The game contains many secrets to be discovered - and it's great fun.
The overall plot is long even though the map is not to huge to handle. Basically, whenever you solve a puzzle the whole environment is to be revisited in a new light in order to solve the next one.
There are specific steps to solve the game, but it's order comes natural as you get in the game.
A good adventure if you like to play a game that doesn't get you in frustrating situations; all you need is being patient and resort to the most obvious lexicon implied by the game. Objects names are very well implemented with a good variety of synonims that make it easy to guess the right term to address any object.
Let me start off by saying that I somehow missed that this was not exactly the whodunit mystery I was looking for. And... I think I'm glad? Even though I'm still feeling a little disturbed two days later.
Compelling, I think, would be a good word to describe this game. Enough so that I kept playing, even though I really, really didn't want to once I started to suspect what was coming. Very effective. Even if I had to read certain parts with my eyes closed. No guess the verb issues and vivid (too vivid, gulp) descriptions.
I ran into a few places I got stuck. (Spoiler - click to show)I didn't realize the window in the bathroom could be opened. And the gasoline evaporating after three turns almost forced me to reload, but fortunately I had just enough "undos". The walkthrough for the original Mystery House gave enough pointers for me to get through.
Overall, it successfully tells a creepy short story while allowing the player to gradually discover the scope of that story through his own actions and the actions of those around him.
the virtual human, by Duncan Bowsman
Average member rating: (5 ratings)
In this game, the user participates in the textual formation of a virtual human. By filling in strings of text under simple constraints, the user can create any number of possible humans from the absurd to the serious or even the...
The Solstice Sovereigns of the North, by Natrium729
Average member rating: (2 ratings)
To save the Winter Solstice celebration, you have to awake the Solstice Sovereign of the North before tomorrow lest the days stay short forever.
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Average member rating: (19 ratings)
A tribute to Anchorhead.
Games with graphics and/or sound by eyesack
I couldn't find an easy way to search for this, so I figured I'd ask the hivemind: What games use graphics and/or sound to enhance the gameplay, similar to City of Secrets and Necrotic Drift?